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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2019-11-30 17:47:09 +0100
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2019-12-01 15:45:23 +0100
commitd900cfafa367e7fbc867739cf6cc69bde0abaadc (patch)
tree132715d02ae957d6cffa262446ccc60dd2de7a9a /editor/plugins
parent1b40a95b6f34d4024c732ef68b3ba96e4bd6e6f1 (diff)
Fixed errors in AnimationPlayerEditor when switching current_animation in the inspector
Case 1: start and stop an animation in the inspector Case 2: start an animation in the inspector, then stop and start again in the track editor Fixes #34021
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 80353bab01..718156f12a 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -85,6 +85,9 @@ void AnimationPlayerEditor::_notification(int p_what) {
track_editor->set_anim_pos(player->get_current_animation_position());
EditorNode::get_singleton()->get_inspector()->refresh();
+ } else if (!player->is_valid()) {
+ // Reset timeline when the player has been stopped externally
+ frame->set_value(0);
} else if (last_active) {
// Need the last frame after it stopped.
frame->set_value(player->get_current_animation_position());