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authorpiyushdagar <piyushdgr75@gmail.com>2019-03-20 09:08:39 +0530
committerpiyushdagar <piyushdgr75@gmail.com>2019-03-20 09:08:39 +0530
commitd86d7981ccb4845fd591f90084a1d0557448e921 (patch)
tree6bc953fcf8ab2403884226f59586c2b29f79299b /editor/plugins
parenta53645e726097e9020d12df886b62431cb1740b9 (diff)
Fixes Adding animation to AnimatedSprite doesn't update inspector immediately
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 89bb7440fe..5ba2fde763 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -347,9 +347,6 @@ void SpriteFramesEditor::_animation_name_edited() {
for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
String current = E->get()->call("get_animation");
- if (current != edited_anim)
- continue;
-
undo_redo->add_do_method(E->get(), "set_animation", name);
undo_redo->add_undo_method(E->get(), "set_animation", edited_anim);
}
@@ -382,9 +379,6 @@ void SpriteFramesEditor::_animation_add() {
for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
String current = E->get()->call("get_animation");
- if (frames->has_animation(current))
- continue;
-
undo_redo->add_do_method(E->get(), "set_animation", name);
undo_redo->add_undo_method(E->get(), "set_animation", current);
}