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author | Yuri Roubinsky <chaosus89@gmail.com> | 2021-09-15 19:01:02 +0300 |
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committer | Yuri Roubinsky <chaosus89@gmail.com> | 2021-09-15 19:01:02 +0300 |
commit | c6d5c98c7160a530bf3e256fac122e129862acf0 (patch) | |
tree | ac44a9542e1b678c4a0a9b8e4988a10c18d80e9c /editor/plugins | |
parent | a4187c923507a3470947bec95657f6b390f7aa95 (diff) |
Fix pressing `Add Node` button in visual shader editor
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 50808a25af..aaa085675c 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -4042,7 +4042,7 @@ VisualShaderEditor::VisualShaderEditor() { graph->get_zoom_hbox()->add_child(add_node); add_node->set_text(TTR("Add Node...")); graph->get_zoom_hbox()->move_child(add_node, 0); - add_node->connect("pressed", callable_mp(this, &VisualShaderEditor::_show_members_dialog), varray(false)); + add_node->connect("pressed", callable_mp(this, &VisualShaderEditor::_show_members_dialog), varray(false, VisualShaderNode::PORT_TYPE_MAX, VisualShaderNode::PORT_TYPE_MAX)); preview_shader = memnew(Button); preview_shader->set_flat(true); |