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authorYuri Roubinsky <chaosus89@gmail.com>2021-09-15 19:01:02 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2021-09-15 19:01:02 +0300
commitc6d5c98c7160a530bf3e256fac122e129862acf0 (patch)
treeac44a9542e1b678c4a0a9b8e4988a10c18d80e9c /editor/plugins
parenta4187c923507a3470947bec95657f6b390f7aa95 (diff)
Fix pressing `Add Node` button in visual shader editor
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 50808a25af..aaa085675c 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -4042,7 +4042,7 @@ VisualShaderEditor::VisualShaderEditor() {
graph->get_zoom_hbox()->add_child(add_node);
add_node->set_text(TTR("Add Node..."));
graph->get_zoom_hbox()->move_child(add_node, 0);
- add_node->connect("pressed", callable_mp(this, &VisualShaderEditor::_show_members_dialog), varray(false));
+ add_node->connect("pressed", callable_mp(this, &VisualShaderEditor::_show_members_dialog), varray(false, VisualShaderNode::PORT_TYPE_MAX, VisualShaderNode::PORT_TYPE_MAX));
preview_shader = memnew(Button);
preview_shader->set_flat(true);