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authorPaulb23 <p_batty@hotmail.co.uk>2017-04-26 12:14:03 +0100
committerPaulb23 <p_batty@hotmail.co.uk>2017-04-26 12:14:03 +0100
commitc4ffe892043a558e293c5d3974c14beaabe038c4 (patch)
tree1d669d25d1788944df336fe036e36c6f97144598 /editor/plugins
parent02c041904f7ced28cd2a006c09725fd9fd60520f (diff)
Changed indent type settings
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/script_editor_plugin.cpp2
-rw-r--r--editor/plugins/shader_editor_plugin.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index cdcc0a0855..972ef44c10 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -1649,7 +1649,7 @@ void ScriptEditor::_editor_settings_changed() {
trim_trailing_whitespace_on_save = EditorSettings::get_singleton()->get("text_editor/files/trim_trailing_whitespace_on_save");
convert_indent_on_save = EditorSettings::get_singleton()->get("text_editor/indent/convert_indent_on_save");
- use_space_indentation = EditorSettings::get_singleton()->get("text_editor/indent/type") == "Tabs" ? 0 : 1;
+ use_space_indentation = EditorSettings::get_singleton()->get("text_editor/indent/type");
float autosave_time = EditorSettings::get_singleton()->get("text_editor/files/autosave_interval_secs");
if (autosave_time > 0) {
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index b5edd12b9c..8ae7d55bdd 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -371,7 +371,7 @@ void ShaderEditor::_editor_settings_changed() {
shader_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/completion/auto_brace_complete"));
shader_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/cursor/scroll_past_end_of_file"));
shader_editor->get_text_edit()->set_indent_size(EditorSettings::get_singleton()->get("text_editor/indent/size"));
- shader_editor->get_text_edit()->set_indent_using_spaces(EditorSettings::get_singleton()->get("text_editor/indent/type") == "Tabs" ? 0 : 1);
+ shader_editor->get_text_edit()->set_indent_using_spaces(EditorSettings::get_singleton()->get("text_editor/indent/type"));
shader_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/indent/draw_tabs"));
shader_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/line_numbers/show_line_numbers"));
shader_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/highlighting/syntax_highlighting"));