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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-01-02 13:59:10 +0100 |
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committer | GitHub <noreply@github.com> | 2020-01-02 13:59:10 +0100 |
commit | c0ece451e39b440b758cc8621fccff0a4f898f22 (patch) | |
tree | e4bef34b063c9ba58fe9e3104ca826d753dec4fc /editor/plugins | |
parent | dbf907e0947be77def475973092b00f3436aee76 (diff) | |
parent | ac18665c8803916236cdf326b7b9a00951bf140d (diff) |
Merge pull request #34720 from Calinou/light-gizmo-color-by-light
Tint 3D light gizmos using the light's color
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/spatial_editor_plugin.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/spatial_editor_plugin.h | 4 |
2 files changed, 4 insertions, 2 deletions
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index 12b6718007..252f067eb1 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -6145,6 +6145,8 @@ void EditorSpatialGizmoPlugin::create_icon_material(const String &p_name, const icon->set_albedo(color); icon->set_flag(SpatialMaterial::FLAG_UNSHADED, true); + icon->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); + icon->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); icon->set_cull_mode(SpatialMaterial::CULL_DISABLED); icon->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED); icon->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h index 3eb7fd85fc..356646221e 100644 --- a/editor/plugins/spatial_editor_plugin.h +++ b/editor/plugins/spatial_editor_plugin.h @@ -102,11 +102,11 @@ protected: static void _bind_methods(); public: - void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false); + void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false, const Color &p_modulate = Color(1, 1, 1)); void add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard = false, const Ref<SkinReference> &p_skin_reference = Ref<SkinReference>(), const Ref<Material> &p_material = Ref<Material>()); void add_collision_segments(const Vector<Vector3> &p_lines); void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh); - void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1); + void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1, const Color &p_modulate = Color(1, 1, 1)); void add_handles(const Vector<Vector3> &p_handles, const Ref<Material> &p_material, bool p_billboard = false, bool p_secondary = false); void add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position = Vector3()); |