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authorRémi Verschelde <remi@verschelde.fr>2021-07-30 15:18:28 +0200
committerGitHub <noreply@github.com>2021-07-30 15:18:28 +0200
commitba274a6fc6111449c4484f48b272b7775a73eff8 (patch)
treebbb6a8cb27734b80f66c797de447090b7dc72078 /editor/plugins
parent6d5c1086c3cc5442b4b8f7c752c941a0ce3150c5 (diff)
parente92297cc3d9e0b8cccbc390b3ac7316d76a683c4 (diff)
Merge pull request #48567 from Calinou/editor-theme-less-opaque-viewport-focus
Make the focus outline translucent for editor viewports
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp2
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index accc96ab4e..c344cdf592 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -2655,7 +2655,7 @@ void CanvasItemEditor::_draw_percentage_at_position(float p_value, Point2 p_posi
void CanvasItemEditor::_draw_focus() {
// Draw the focus around the base viewport
if (viewport->has_focus()) {
- get_theme_stylebox(SNAME("Focus"), SNAME("EditorStyles"))->draw(viewport->get_canvas_item(), Rect2(Point2(), viewport->get_size()));
+ get_theme_stylebox(SNAME("FocusViewport"), SNAME("EditorStyles"))->draw(viewport->get_canvas_item(), Rect2(Point2(), viewport->get_size()));
}
}
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index a278b5a37f..5eb549d58c 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -2871,7 +2871,7 @@ void Node3DEditorViewport::_draw() {
if (surface->has_focus()) {
Size2 size = surface->get_size();
Rect2 r = Rect2(Point2(), size);
- get_theme_stylebox(SNAME("Focus"), SNAME("EditorStyles"))->draw(surface->get_canvas_item(), r);
+ get_theme_stylebox(SNAME("FocusViewport"), SNAME("EditorStyles"))->draw(surface->get_canvas_item(), r);
}
if (cursor.region_select) {