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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-12-02 20:42:20 +0100
committerGitHub <noreply@github.com>2020-12-02 20:42:20 +0100
commitb36ff888a0e5b4fa2c53cce8ed78321d727bc041 (patch)
treef9bca7f6950e8a69fd61c0ea8b341a4976accb80 /editor/plugins
parent3beab2646fa8744a84382d9fcfb73848404fe5b5 (diff)
parent70f5972905a5ea6916e9aab909f9a34b963f67b1 (diff)
Merge pull request #44025 from reduz/refactor-mesh
Refactored Mesh internals and formats.
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 3bd5603acc..d0928683fd 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -5345,7 +5345,7 @@ void Node3DEditor::_init_indicators() {
Vector2 ofs = Vector2(Math::cos((Math_PI * 2.0 * k) / m), Math::sin((Math_PI * 2.0 * k) / m));
Vector3 normal = ivec * ofs.x + ivec2 * ofs.y;
- surftool->add_normal(basis.xform(normal));
+ surftool->set_normal(basis.xform(normal));
surftool->add_vertex(vertex);
}
}