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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-12-03 12:12:45 +0100
committerGitHub <noreply@github.com>2021-12-03 12:12:45 +0100
commitacb6d1b0af9c88b9f1e1a4a5ad88fd5f6783cd2c (patch)
tree517c673a8101fe985bb5194f2e68b9435f9230d0 /editor/plugins
parentce63df2610f8686f503d1f4dc8cef625c6de7dfd (diff)
parent6e6d689ed69cbec4402f3962b3945f3b47221303 (diff)
Merge pull request #55578 from madmiraal/fix-55561
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/node_3d_editor_gizmos.cpp4
-rw-r--r--editor/plugins/node_3d_editor_gizmos.h4
2 files changed, 5 insertions, 3 deletions
diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp
index 154f9bd6b7..60ba98a706 100644
--- a/editor/plugins/node_3d_editor_gizmos.cpp
+++ b/editor/plugins/node_3d_editor_gizmos.cpp
@@ -244,8 +244,10 @@ void EditorNode3DGizmo::Instance::create_instance(Node3D *p_base, bool p_hidden)
RS::get_singleton()->instance_geometry_set_flag(instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
}
-void EditorNode3DGizmo::add_mesh(const Ref<ArrayMesh> &p_mesh, const Ref<Material> &p_material, const Transform3D &p_xform, const Ref<SkinReference> &p_skin_reference) {
+void EditorNode3DGizmo::add_mesh(const Ref<Mesh> &p_mesh, const Ref<Material> &p_material, const Transform3D &p_xform, const Ref<SkinReference> &p_skin_reference) {
ERR_FAIL_COND(!spatial_node);
+ ERR_FAIL_COND_MSG(!p_mesh.is_valid(), "EditorNode3DGizmo.add_mesh() requires a valid Mesh resource.");
+
Instance ins;
ins.mesh = p_mesh;
diff --git a/editor/plugins/node_3d_editor_gizmos.h b/editor/plugins/node_3d_editor_gizmos.h
index 56e4ad5518..cf9a464b69 100644
--- a/editor/plugins/node_3d_editor_gizmos.h
+++ b/editor/plugins/node_3d_editor_gizmos.h
@@ -45,7 +45,7 @@ class EditorNode3DGizmo : public Node3DGizmo {
struct Instance {
RID instance;
- Ref<ArrayMesh> mesh;
+ Ref<Mesh> mesh;
Ref<Material> material;
Ref<SkinReference> skin_reference;
bool extra_margin = false;
@@ -95,7 +95,7 @@ protected:
public:
void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false, const Color &p_modulate = Color(1, 1, 1));
void add_vertices(const Vector<Vector3> &p_vertices, const Ref<Material> &p_material, Mesh::PrimitiveType p_primitive_type, bool p_billboard = false, const Color &p_modulate = Color(1, 1, 1));
- void add_mesh(const Ref<ArrayMesh> &p_mesh, const Ref<Material> &p_material = Ref<Material>(), const Transform3D &p_xform = Transform3D(), const Ref<SkinReference> &p_skin_reference = Ref<SkinReference>());
+ void add_mesh(const Ref<Mesh> &p_mesh, const Ref<Material> &p_material = Ref<Material>(), const Transform3D &p_xform = Transform3D(), const Ref<SkinReference> &p_skin_reference = Ref<SkinReference>());
void add_collision_segments(const Vector<Vector3> &p_lines);
void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh);
void add_unscaled_billboard(const Ref<Material> &p_material, real_t p_scale = 1, const Color &p_modulate = Color(1, 1, 1));