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author | Yuri Roubinsky <chaosus89@gmail.com> | 2022-05-05 21:23:40 +0300 |
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committer | Yuri Roubinsky <chaosus89@gmail.com> | 2022-05-09 22:50:18 +0300 |
commit | a8bbe570caadd0161a8db9c980296b111042a6b8 (patch) | |
tree | a4afa8c5a7ce0915955f4729e50a212460eaa98d /editor/plugins | |
parent | 033e211724fd2998bc2eb62b2efe64e92d8f5594 (diff) |
Rename `hint_albedo`, `hint_white/black` in shaders
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/skeleton_3d_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index 1b703a097c..627cda4439 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -810,7 +810,7 @@ Skeleton3DEditor::Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, Skel shader_type spatial; render_mode unshaded, shadows_disabled, depth_draw_always; -uniform sampler2D texture_albedo : hint_albedo; +uniform sampler2D texture_albedo : source_color; uniform float point_size : hint_range(0,128) = 32; void vertex() { if (!OUTPUT_IS_SRGB) { |