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authorYuri Roubinsky <chaosus89@gmail.com>2019-04-24 09:41:06 +0300
committerGitHub <noreply@github.com>2019-04-24 09:41:06 +0300
commit93e7eb0ddbbe5bff9129a5486c5490834cb0f36e (patch)
tree92dacba89f11a50d156e58b7e182a8fe35721823 /editor/plugins
parentea56d18256c68e03b7d534a0b627e35786733d0f (diff)
parent21ca9f6c7c1bc2f8ae7b53da97d2ad8037573781 (diff)
Merge pull request #28375 from Chaosus/fix_vs_loopback
Disallow loopback connection in visual shaders
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 4fc323f119..7e48d054ad 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -757,7 +757,6 @@ void VisualShaderEditor::_connection_request(const String &p_from, int p_from_in
int to = p_to.to_int();
if (!visual_shader->can_connect_nodes(type, from, p_from_index, to, p_to_index)) {
- EditorNode::get_singleton()->show_warning(TTR("Unable to connect, port may be in use or connection may be invalid."));
return;
}