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authorDaniel J. Ramirez <djrmuv@gmail.com>2017-10-13 16:39:17 -0500
committerDaniel J. Ramirez <djrmuv@gmail.com>2017-10-13 16:39:17 -0500
commit9001ba26aa3e97f2618bf3f6a96173a126b264d9 (patch)
treed0f44c0352694f4ad5d92f667e6fee3643020905 /editor/plugins
parent4585239a4bcb5350fadc1fbe5a6db1c2e67ab06a (diff)
Added and improved some missing icons, plus some other visual fixes.
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp1
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp4
2 files changed, 3 insertions, 2 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 4c9b988d7f..3f64e75bc8 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -2815,6 +2815,7 @@ void CanvasItemEditor::_notification(int p_what) {
zoom_reset->set_icon(get_icon("ZoomReset", "EditorIcons"));
zoom_plus->set_icon(get_icon("ZoomMore", "EditorIcons"));
+ presets_menu->set_icon(get_icon("ControlLayout", "EditorIcons"));
PopupMenu *p = presets_menu->get_popup();
p->clear();
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 6c12b62272..dc7acd9fdc 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -45,7 +45,7 @@ void SpriteFramesEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
load->set_icon(get_icon("Load", "EditorIcons"));
_delete->set_icon(get_icon("Remove", "EditorIcons"));
- new_anim->set_icon(get_icon("Add", "EditorIcons"));
+ new_anim->set_icon(get_icon("New", "EditorIcons"));
remove_anim->set_icon(get_icon("Remove", "EditorIcons"));
}
@@ -821,7 +821,7 @@ SpriteFramesEditorPlugin::SpriteFramesEditorPlugin(EditorNode *p_node) {
editor = p_node;
frames_editor = memnew(SpriteFramesEditor);
- frames_editor->set_custom_minimum_size(Size2(0, 300));
+ frames_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
button = editor->add_bottom_panel_item("SpriteFrames", frames_editor);
button->hide();
}