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authorChaosus <chaosus89@gmail.com>2019-03-04 17:20:16 +0300
committerChaosus <chaosus89@gmail.com>2019-03-04 17:37:38 +0300
commit8b5e070ec73a5b5a20cec43bf8952eeaf89c969d (patch)
tree9f3b75ec9756209bcfb2130dc41a1b7257acf03b /editor/plugins
parent9dd9737cb43dc871661945adcc1784756f28a118 (diff)
Fix editor crash when converting sprite to 2D mesh
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/sprite_editor_plugin.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp
index c1718dd8bf..3854d27567 100644
--- a/editor/plugins/sprite_editor_plugin.cpp
+++ b/editor/plugins/sprite_editor_plugin.cpp
@@ -91,6 +91,8 @@ Vector<Vector2> expand(const Vector<Vector2> &points, const Rect2i &rect, float
Vector<Vector2> outPoints;
ClipperLib::PolyNode *p2 = out.GetFirst();
+ ERR_FAIL_COND_V(!p2, points);
+
while (p2->IsHole()) {
p2 = p2->GetNext();
}