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authorHugo Locurcio <hugo.locurcio@hugo.pro>2019-08-06 01:15:20 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2019-08-06 01:44:10 +0200
commit8b12498f8b1d034da10e9f2b2abe5158ff00eb66 (patch)
treeec685fe3bd839033ac76fe50d6378ce5cddd3839 /editor/plugins
parentfa35a73f0aa914ad282a0b9878ef485152521f40 (diff)
Improve snapping in the animation editor
Snapping can now be toggled temporarily by holding the Ctrl key. Toggling timeline snapping is now done with the "Snap" checkbox rather than by setting the animation's "Step" setting to 0. The timeline cursor can no longer exit the animation's boundaries if the animation's "Step" is set to 0.
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp33
-rw-r--r--editor/plugins/animation_player_editor_plugin.h1
2 files changed, 9 insertions, 25 deletions
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 5163b372b2..75cbc12086 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -32,6 +32,7 @@
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
+#include "core/os/input.h"
#include "core/os/keyboard.h"
#include "core/project_settings.h"
#include "editor/animation_track_editor.h"
@@ -293,10 +294,6 @@ void AnimationPlayerEditor::_animation_selected(int p_which) {
}
}
frame->set_max(anim->get_length());
- if (anim->get_step())
- frame->set_step(anim->get_step());
- else
- frame->set_step(0.00001);
} else {
track_editor->set_animation(Ref<Animation>());
@@ -1008,7 +1005,7 @@ void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set) {
};
updating = true;
- String current = player->get_assigned_animation(); //animation->get_item_text( animation->get_selected() );
+ String current = player->get_assigned_animation();
if (current == "" || !player->has_animation(current)) {
updating = false;
current = "";
@@ -1018,14 +1015,9 @@ void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set) {
Ref<Animation> anim;
anim = player->get_animation(current);
- float pos = anim->get_length() * (p_value / frame->get_max());
- float step = anim->get_step();
- if (step) {
- pos = Math::stepify(pos, step);
- if (pos < 0)
- pos = 0;
- if (pos >= anim->get_length())
- pos = anim->get_length();
+ float pos = CLAMP(anim->get_length() * (p_value / frame->get_max()), 0, anim->get_length());
+ if (track_editor->is_snap_enabled()) {
+ pos = Math::stepify(pos, anim->get_step());
}
if (player->is_valid() && !p_set) {
@@ -1063,14 +1055,6 @@ void AnimationPlayerEditor::_animation_key_editor_anim_len_changed(float p_len)
frame->set_max(p_len);
}
-void AnimationPlayerEditor::_animation_key_editor_anim_step_changed(float p_len) {
-
- if (p_len)
- frame->set_step(p_len);
- else
- frame->set_step(0.00001);
-}
-
void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag) {
if (!is_visible_in_tree())
@@ -1081,8 +1065,10 @@ void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag)
if (player->is_playing())
return;
+ Ref<Animation> anim = player->get_animation(player->get_assigned_animation());
+
updating = true;
- frame->set_value(p_pos);
+ frame->set_value(Math::stepify(p_pos, track_editor->is_snap_enabled() ? anim->get_step() : 0));
updating = false;
_seek_value_changed(p_pos, !p_drag);
@@ -1558,7 +1544,6 @@ void AnimationPlayerEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_list_changed"), &AnimationPlayerEditor::_list_changed);
ClassDB::bind_method(D_METHOD("_animation_key_editor_seek"), &AnimationPlayerEditor::_animation_key_editor_seek);
ClassDB::bind_method(D_METHOD("_animation_key_editor_anim_len_changed"), &AnimationPlayerEditor::_animation_key_editor_anim_len_changed);
- ClassDB::bind_method(D_METHOD("_animation_key_editor_anim_step_changed"), &AnimationPlayerEditor::_animation_key_editor_anim_step_changed);
ClassDB::bind_method(D_METHOD("_hide_anim_editors"), &AnimationPlayerEditor::_hide_anim_editors);
ClassDB::bind_method(D_METHOD("_animation_duplicate"), &AnimationPlayerEditor::_animation_duplicate);
ClassDB::bind_method(D_METHOD("_blend_editor_next_changed"), &AnimationPlayerEditor::_blend_editor_next_changed);
@@ -1621,6 +1606,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
hb->add_child(frame);
frame->set_custom_minimum_size(Size2(60, 0));
frame->set_stretch_ratio(2);
+ frame->set_step(0.00001);
frame->set_tooltip(TTR("Animation position (in seconds)."));
hb->add_child(memnew(VSeparator));
@@ -1774,7 +1760,6 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
track_editor->set_v_size_flags(SIZE_EXPAND_FILL);
track_editor->connect("timeline_changed", this, "_animation_key_editor_seek");
track_editor->connect("animation_len_changed", this, "_animation_key_editor_anim_len_changed");
- track_editor->connect("animation_step_changed", this, "_animation_key_editor_anim_step_changed");
_update_player();
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index 398ef6ff14..22152fa8f4 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -203,7 +203,6 @@ class AnimationPlayerEditor : public VBoxContainer {
void _animation_key_editor_seek(float p_pos, bool p_drag);
void _animation_key_editor_anim_len_changed(float p_len);
- void _animation_key_editor_anim_step_changed(float p_len);
void _unhandled_key_input(const Ref<InputEvent> &p_ev);
void _animation_tool_menu(int p_option);