diff options
author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-12-02 12:01:38 +0100 |
---|---|---|
committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2022-01-19 11:08:25 +0100 |
commit | 7e14548fc691be4a4602857a01966913c44b7000 (patch) | |
tree | 6f1bc24fcbdaa823ce71301ae70165cc30519793 /editor/plugins | |
parent | 8b8e858778bbf9e0dad66335f351920332c547de (diff) |
[Editor] Move some animation specific keying logic out of inspector.
Most of the custom logic to handle special keying cases is now inside
the AnimationPlayerEditorPlugin.
The EditorInspector now emits a signal when inspecting a new object.
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/animation_player_editor_plugin.cpp | 30 | ||||
-rw-r--r-- | editor/plugins/animation_player_editor_plugin.h | 4 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 1 | ||||
-rw-r--r-- | editor/plugins/skeleton_3d_editor_plugin.cpp | 3 |
4 files changed, 35 insertions, 3 deletions
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index d7c0ba7540..dcc549ec2a 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -301,7 +301,6 @@ void AnimationPlayerEditor::_animation_selected(int p_which) { autoplay->set_pressed(current == player->get_autoplay()); AnimationPlayerEditor::get_singleton()->get_track_editor()->update_keying(); - EditorNode::get_singleton()->update_keying(); _animation_key_editor_seek(timeline_position, false); } @@ -829,7 +828,6 @@ void AnimationPlayerEditor::_update_player() { if (!player) { AnimationPlayerEditor::get_singleton()->get_track_editor()->update_keying(); - EditorNode::get_singleton()->update_keying(); return; } @@ -1795,11 +1793,39 @@ AnimationPlayerEditor::~AnimationPlayerEditor() { void AnimationPlayerEditorPlugin::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { + Node3DEditor::get_singleton()->connect("transform_key_request", callable_mp(this, &AnimationPlayerEditorPlugin::_transform_key_request)); + editor->get_inspector()->connect("property_keyed", callable_mp(this, &AnimationPlayerEditorPlugin::_property_keyed)); + anim_editor->get_track_editor()->connect("keying_changed", callable_mp(this, &AnimationPlayerEditorPlugin::_update_keying)); + editor->get_inspector()->connect("edited_object_changed", callable_mp(anim_editor->get_track_editor(), &AnimationTrackEditor::update_keying)); set_force_draw_over_forwarding_enabled(); } break; } } +void AnimationPlayerEditorPlugin::_property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance) { + if (!anim_editor->get_track_editor()->has_keying()) { + return; + } + anim_editor->get_track_editor()->insert_value_key(p_keyed, p_value, p_advance); +} + +void AnimationPlayerEditorPlugin::_transform_key_request(Object *sp, const String &p_sub, const Transform3D &p_key) { + if (!anim_editor->get_track_editor()->has_keying()) { + return; + } + Node3D *s = Object::cast_to<Node3D>(sp); + if (!s) { + return; + } + anim_editor->get_track_editor()->insert_transform_key(s, p_sub, Animation::TYPE_POSITION_3D, p_key.origin); + anim_editor->get_track_editor()->insert_transform_key(s, p_sub, Animation::TYPE_ROTATION_3D, p_key.basis.get_rotation_quaternion()); + anim_editor->get_track_editor()->insert_transform_key(s, p_sub, Animation::TYPE_SCALE_3D, p_key.basis.get_scale()); +} + +void AnimationPlayerEditorPlugin::_update_keying() { + editor->get_inspector()->set_keying(anim_editor->get_track_editor()->has_keying()); +} + void AnimationPlayerEditorPlugin::edit(Object *p_object) { anim_editor->set_undo_redo(&get_undo_redo()); if (!p_object) { diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h index 626d31f439..06dca11aff 100644 --- a/editor/plugins/animation_player_editor_plugin.h +++ b/editor/plugins/animation_player_editor_plugin.h @@ -255,6 +255,10 @@ class AnimationPlayerEditorPlugin : public EditorPlugin { protected: void _notification(int p_what); + void _property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance); + void _transform_key_request(Object *sp, const String &p_sub, const Transform3D &p_key); + void _update_keying(); + public: virtual Dictionary get_state() const override { return anim_editor->get_state(); } virtual void set_state(const Dictionary &p_state) override { anim_editor->set_state(p_state); } diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 20f86c6a81..44f8d1a2bb 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -8043,7 +8043,6 @@ Node3DEditorPlugin::Node3DEditorPlugin(EditorNode *p_node) { editor->get_main_control()->add_child(spatial_editor); spatial_editor->hide(); - spatial_editor->connect("transform_key_request", Callable(editor->get_inspector_dock(), "_transform_keyed")); } Node3DEditorPlugin::~Node3DEditorPlugin() { diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index e1b27cb045..169ce29438 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -149,6 +149,9 @@ void BoneTransformEditor::set_target(const String &p_prop) { void BoneTransformEditor::_property_keyed(const String &p_path, bool p_advance) { AnimationTrackEditor *te = AnimationPlayerEditor::get_singleton()->get_track_editor(); + if (!te->has_keying()) { + return; + } PackedStringArray split = p_path.split("/"); if (split.size() == 3 && split[0] == "bones") { int bone_idx = split[1].to_int(); |