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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-12-02 12:01:38 +0100
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-01-19 11:08:25 +0100
commit7e14548fc691be4a4602857a01966913c44b7000 (patch)
tree6f1bc24fcbdaa823ce71301ae70165cc30519793 /editor/plugins
parent8b8e858778bbf9e0dad66335f351920332c547de (diff)
[Editor] Move some animation specific keying logic out of inspector.
Most of the custom logic to handle special keying cases is now inside the AnimationPlayerEditorPlugin. The EditorInspector now emits a signal when inspecting a new object.
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp30
-rw-r--r--editor/plugins/animation_player_editor_plugin.h4
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp1
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp3
4 files changed, 35 insertions, 3 deletions
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index d7c0ba7540..dcc549ec2a 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -301,7 +301,6 @@ void AnimationPlayerEditor::_animation_selected(int p_which) {
autoplay->set_pressed(current == player->get_autoplay());
AnimationPlayerEditor::get_singleton()->get_track_editor()->update_keying();
- EditorNode::get_singleton()->update_keying();
_animation_key_editor_seek(timeline_position, false);
}
@@ -829,7 +828,6 @@ void AnimationPlayerEditor::_update_player() {
if (!player) {
AnimationPlayerEditor::get_singleton()->get_track_editor()->update_keying();
- EditorNode::get_singleton()->update_keying();
return;
}
@@ -1795,11 +1793,39 @@ AnimationPlayerEditor::~AnimationPlayerEditor() {
void AnimationPlayerEditorPlugin::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
+ Node3DEditor::get_singleton()->connect("transform_key_request", callable_mp(this, &AnimationPlayerEditorPlugin::_transform_key_request));
+ editor->get_inspector()->connect("property_keyed", callable_mp(this, &AnimationPlayerEditorPlugin::_property_keyed));
+ anim_editor->get_track_editor()->connect("keying_changed", callable_mp(this, &AnimationPlayerEditorPlugin::_update_keying));
+ editor->get_inspector()->connect("edited_object_changed", callable_mp(anim_editor->get_track_editor(), &AnimationTrackEditor::update_keying));
set_force_draw_over_forwarding_enabled();
} break;
}
}
+void AnimationPlayerEditorPlugin::_property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance) {
+ if (!anim_editor->get_track_editor()->has_keying()) {
+ return;
+ }
+ anim_editor->get_track_editor()->insert_value_key(p_keyed, p_value, p_advance);
+}
+
+void AnimationPlayerEditorPlugin::_transform_key_request(Object *sp, const String &p_sub, const Transform3D &p_key) {
+ if (!anim_editor->get_track_editor()->has_keying()) {
+ return;
+ }
+ Node3D *s = Object::cast_to<Node3D>(sp);
+ if (!s) {
+ return;
+ }
+ anim_editor->get_track_editor()->insert_transform_key(s, p_sub, Animation::TYPE_POSITION_3D, p_key.origin);
+ anim_editor->get_track_editor()->insert_transform_key(s, p_sub, Animation::TYPE_ROTATION_3D, p_key.basis.get_rotation_quaternion());
+ anim_editor->get_track_editor()->insert_transform_key(s, p_sub, Animation::TYPE_SCALE_3D, p_key.basis.get_scale());
+}
+
+void AnimationPlayerEditorPlugin::_update_keying() {
+ editor->get_inspector()->set_keying(anim_editor->get_track_editor()->has_keying());
+}
+
void AnimationPlayerEditorPlugin::edit(Object *p_object) {
anim_editor->set_undo_redo(&get_undo_redo());
if (!p_object) {
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index 626d31f439..06dca11aff 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -255,6 +255,10 @@ class AnimationPlayerEditorPlugin : public EditorPlugin {
protected:
void _notification(int p_what);
+ void _property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance);
+ void _transform_key_request(Object *sp, const String &p_sub, const Transform3D &p_key);
+ void _update_keying();
+
public:
virtual Dictionary get_state() const override { return anim_editor->get_state(); }
virtual void set_state(const Dictionary &p_state) override { anim_editor->set_state(p_state); }
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 20f86c6a81..44f8d1a2bb 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -8043,7 +8043,6 @@ Node3DEditorPlugin::Node3DEditorPlugin(EditorNode *p_node) {
editor->get_main_control()->add_child(spatial_editor);
spatial_editor->hide();
- spatial_editor->connect("transform_key_request", Callable(editor->get_inspector_dock(), "_transform_keyed"));
}
Node3DEditorPlugin::~Node3DEditorPlugin() {
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index e1b27cb045..169ce29438 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -149,6 +149,9 @@ void BoneTransformEditor::set_target(const String &p_prop) {
void BoneTransformEditor::_property_keyed(const String &p_path, bool p_advance) {
AnimationTrackEditor *te = AnimationPlayerEditor::get_singleton()->get_track_editor();
+ if (!te->has_keying()) {
+ return;
+ }
PackedStringArray split = p_path.split("/");
if (split.size() == 3 && split[0] == "bones") {
int bone_idx = split[1].to_int();