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authorsmix8 <52464204+smix8@users.noreply.github.com>2023-02-03 11:54:13 +0100
committersmix8 <52464204+smix8@users.noreply.github.com>2023-02-03 11:54:13 +0100
commit7caf08ec75519a237db2ec7777627fee8f594f4c (patch)
treeceb6ed46513327bb49506ea4690d76f0421e41ca /editor/plugins
parent1ed549e64b141e068bfe1a59bf65e943cde3fc6c (diff)
Fix NavigationMesh baking AABB Editor handling and visuals
Fixes handling and visuals for Navigation Mesh baking AABB in the Editor.
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/node_3d_editor_gizmos.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp
index e48a5bb95d..bcb94b0f32 100644
--- a/editor/plugins/node_3d_editor_gizmos.cpp
+++ b/editor/plugins/node_3d_editor_gizmos.cpp
@@ -4876,6 +4876,10 @@ NavigationRegion3DGizmoPlugin::NavigationRegion3DGizmoPlugin() {
create_material("face_material_disabled", NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_color(), false, false, true);
create_material("edge_material", NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_color());
create_material("edge_material_disabled", NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_disabled_color());
+
+ Color baking_aabb_material_color = Color(0.8, 0.5, 0.7);
+ baking_aabb_material_color.a = 0.1;
+ create_material("baking_aabb_material", baking_aabb_material_color);
}
bool NavigationRegion3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
@@ -4899,6 +4903,16 @@ void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
return;
}
+ AABB baking_aabb = navigationmesh->get_filter_baking_aabb();
+ if (baking_aabb.has_volume()) {
+ Vector3 baking_aabb_offset = navigationmesh->get_filter_baking_aabb_offset();
+
+ if (p_gizmo->is_selected()) {
+ Ref<Material> material = get_material("baking_aabb_material", p_gizmo);
+ p_gizmo->add_solid_box(material, baking_aabb.get_size(), baking_aabb.get_center() + baking_aabb_offset);
+ }
+ }
+
Vector<Vector3> vertices = navigationmesh->get_vertices();
const Vector3 *vr = vertices.ptr();
List<Face3> faces;