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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-10-20 23:54:56 +0200
committerGitHub <noreply@github.com>2017-10-20 23:54:56 +0200
commit7969565de731a67e77a3a475de75088d87b36e4f (patch)
treecff8a4fb587c90a48ff23864c88414e7cb96d2d6 /editor/plugins
parentbf88c3c8e8c9afa9d6be5a4a0158f62becdd3486 (diff)
parentd777681882f119cf760a504d86ccdf80df75d250 (diff)
Merge pull request #12052 from hi-ogawa/particle-material-conversion-plugin
Create ParticlesMaterialConversionPlugin
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/material_editor_plugin.cpp39
-rw-r--r--editor/plugins/material_editor_plugin.h8
2 files changed, 47 insertions, 0 deletions
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index 6b613c1bcc..4206733293 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -32,6 +32,7 @@
// Waiting for PropertyEditor rewrite (planned for 3.1) to be refactored.
#include "material_editor_plugin.h"
+#include "scene/3d/particles.h"
#if 0
@@ -456,3 +457,41 @@ Ref<Resource> SpatialMaterialConversionPlugin::convert(const Ref<Resource> &p_re
smat->set_render_priority(mat->get_render_priority());
return smat;
}
+
+String ParticlesMaterialConversionPlugin::converts_to() const {
+
+ return "ShaderMaterial";
+}
+bool ParticlesMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const {
+
+ Ref<ParticlesMaterial> mat = p_resource;
+ return mat.is_valid();
+}
+Ref<Resource> ParticlesMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) {
+
+ Ref<ParticlesMaterial> mat = p_resource;
+ ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
+
+ Ref<ShaderMaterial> smat;
+ smat.instance();
+
+ Ref<Shader> shader;
+ shader.instance();
+
+ String code = VS::get_singleton()->shader_get_code(mat->get_shader_rid());
+
+ shader->set_code(code);
+
+ smat->set_shader(shader);
+
+ List<PropertyInfo> params;
+ VS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), &params);
+
+ for (List<PropertyInfo>::Element *E = params.front(); E; E = E->next()) {
+ Variant value = VS::get_singleton()->material_get_param(mat->get_rid(), E->get().name);
+ smat->set_shader_param(E->get().name, value);
+ }
+
+ smat->set_render_priority(mat->get_render_priority());
+ return smat;
+}
diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h
index af9602f944..52c73cb7d8 100644
--- a/editor/plugins/material_editor_plugin.h
+++ b/editor/plugins/material_editor_plugin.h
@@ -111,4 +111,12 @@ public:
virtual Ref<Resource> convert(const Ref<Resource> &p_resource);
};
+class ParticlesMaterialConversionPlugin : public EditorResourceConversionPlugin {
+ GDCLASS(ParticlesMaterialConversionPlugin, EditorResourceConversionPlugin)
+public:
+ virtual String converts_to() const;
+ virtual bool handles(const Ref<Resource> &p_resource) const;
+ virtual Ref<Resource> convert(const Ref<Resource> &p_resource);
+};
+
#endif // MATERIAL_EDITOR_PLUGIN_H