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author | reduz <reduzio@gmail.com> | 2020-12-01 22:40:47 -0300 |
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committer | reduz <reduzio@gmail.com> | 2020-12-02 13:07:59 -0300 |
commit | 70f5972905a5ea6916e9aab909f9a34b963f67b1 (patch) | |
tree | f9bca7f6950e8a69fd61c0ea8b341a4976accb80 /editor/plugins | |
parent | 3beab2646fa8744a84382d9fcfb73848404fe5b5 (diff) |
Refactored Mesh internals and formats.
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES.
-Removed compression, it now always uses the most efficient format.
-Added support for custom arrays (up to 8 custom formats)
-Added support for 8 weights in skeleton data.
-Added a simple optional versioning system for imported assets, to reimport if binary is newer
-Fixes #43979 (I needed to test)
WARNING:
-NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change.
-NOT backwards compatible with 3.x scenes, this will be eventually re-added.
-Skeletons not working any longer, will fix in next PR.
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 3bd5603acc..d0928683fd 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -5345,7 +5345,7 @@ void Node3DEditor::_init_indicators() { Vector2 ofs = Vector2(Math::cos((Math_PI * 2.0 * k) / m), Math::sin((Math_PI * 2.0 * k) / m)); Vector3 normal = ivec * ofs.x + ivec2 * ofs.y; - surftool->add_normal(basis.xform(normal)); + surftool->set_normal(basis.xform(normal)); surftool->add_vertex(vertex); } } |