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authorJuan Linietsky <reduzio@gmail.com>2021-08-30 11:30:36 -0300
committerGitHub <noreply@github.com>2021-08-30 11:30:36 -0300
commit6dab6e4136540152558eff0085de1acdea143fd9 (patch)
tree8f99a2b6042fadf8afde25f0e41c9a69d9651270 /editor/plugins
parentb60a51f0232246be0c8a0544253336e34d346724 (diff)
Revert " Improve collision generation usability in the new 3D scene import workflow."
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/mesh_instance_3d_editor_plugin.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
index 574d3ef27e..9a2b222f21 100644
--- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
@@ -202,8 +202,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
return;
}
- Mesh::ConvexDecompositionSettings settings;
- Vector<Ref<Shape3D>> shapes = mesh->convex_decompose(settings);
+ Vector<Ref<Shape3D>> shapes = mesh->convex_decompose();
if (!shapes.size()) {
err_dialog->set_text(TTR("Couldn't create any collision shapes."));