summaryrefslogtreecommitdiff
path: root/editor/plugins
diff options
context:
space:
mode:
authorRĂ©mi Verschelde <remi@verschelde.fr>2021-07-12 15:37:11 +0200
committerGitHub <noreply@github.com>2021-07-12 15:37:11 +0200
commit69f1048ef57edcab5c1e3d4498ec17bdde7fbd47 (patch)
tree75f129a74601472bb2841dbea11a0a61164f02ce /editor/plugins
parentbea8d68a8ddf8dfaf03ad4c431626dc8e0cc44f8 (diff)
parentddb302075858f4be5c8bfda1f8abf91f745b8900 (diff)
Merge pull request #50233 from Calinou/editor-add-both-environment-and-sun
Add both preview sun and sky at the same time when holding Shift
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp21
-rw-r--r--editor/plugins/node_3d_editor_plugin.h4
2 files changed, 19 insertions, 6 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index ec45ffc72d..c33984c003 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -6218,9 +6218,14 @@ void Node3DEditor::_sun_environ_settings_pressed() {
sun_environ_popup->popup();
}
-void Node3DEditor::_add_sun_to_scene() {
+void Node3DEditor::_add_sun_to_scene(bool p_already_added_environment) {
sun_environ_popup->hide();
+ if (!p_already_added_environment && world_env_count == 0 && Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ // Prevent infinite feedback loop between the sun and environment methods.
+ _add_environment_to_scene(true);
+ }
+
Node *base = get_tree()->get_edited_scene_root();
if (!base) {
// Create a root node so we can add child nodes to it.
@@ -6240,9 +6245,15 @@ void Node3DEditor::_add_sun_to_scene() {
undo_redo->add_do_reference(new_sun);
undo_redo->commit_action();
}
-void Node3DEditor::_add_environment_to_scene() {
+
+void Node3DEditor::_add_environment_to_scene(bool p_already_added_sun) {
sun_environ_popup->hide();
+ if (!p_already_added_sun && directional_light_count == 0 && Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ // Prevent infinite feedback loop between the sun and environment methods.
+ _add_sun_to_scene(true);
+ }
+
Node *base = get_tree()->get_edited_scene_root();
if (!base) {
// Create a root node so we can add child nodes to it.
@@ -7186,7 +7197,8 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
sun_add_to_scene = memnew(Button);
sun_add_to_scene->set_text(TTR("Add Sun to Scene"));
- sun_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_sun_to_scene));
+ sun_add_to_scene->set_tooltip(TTR("Adds a DirectionalLight3D node matching the preview sun settings to the current scene.\nHold Shift while clicking to also add the preview environment to the current scene."));
+ sun_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_sun_to_scene), varray(false));
sun_vb->add_spacer();
sun_vb->add_child(sun_add_to_scene);
@@ -7250,7 +7262,8 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
environ_add_to_scene = memnew(Button);
environ_add_to_scene->set_text(TTR("Add Environment to Scene"));
- environ_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_environment_to_scene));
+ environ_add_to_scene->set_tooltip(TTR("Adds a WorldEnvironment node matching the preview environment settings to the current scene.\nHold Shift while clicking to also add the preview sun to the current scene."));
+ environ_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_environment_to_scene), varray(false));
environ_vb->add_spacer();
environ_vb->add_child(environ_add_to_scene);
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index ac0b2e1859..a195a0eee0 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -805,8 +805,8 @@ private:
void _preview_settings_changed();
void _sun_environ_settings_pressed();
- void _add_sun_to_scene();
- void _add_environment_to_scene();
+ void _add_sun_to_scene(bool p_already_added_environment = false);
+ void _add_environment_to_scene(bool p_already_added_sun = false);
protected:
void _notification(int p_what);