diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-12-09 14:11:26 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2017-12-09 14:18:14 -0300 |
commit | 65fb961b8b2c81ce33c9e0e4c0add7b13da0193a (patch) | |
tree | f6c6c050db94f04874e2fbdc6f2f05c1a51f5b63 /editor/plugins | |
parent | ccef401700603fe31692ad67ba5c2026e192bbff (diff) |
-Ability to and unwrap lightmap coordinates on import
-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/mesh_instance_editor_plugin.cpp | 145 | ||||
-rw-r--r-- | editor/plugins/mesh_instance_editor_plugin.h | 10 |
2 files changed, 155 insertions, 0 deletions
diff --git a/editor/plugins/mesh_instance_editor_plugin.cpp b/editor/plugins/mesh_instance_editor_plugin.cpp index 84fc0cecf2..9d116349c0 100644 --- a/editor/plugins/mesh_instance_editor_plugin.cpp +++ b/editor/plugins/mesh_instance_editor_plugin.cpp @@ -195,7 +195,139 @@ void MeshInstanceEditor::_menu_option(int p_option) { outline_dialog->popup_centered(Vector2(200, 90)); } break; + case MENU_OPTION_CREATE_UV2: { + + Ref<ArrayMesh> mesh = node->get_mesh(); + if (!mesh.is_valid()) { + err_dialog->set_text(TTR("Contained Mesh is not of type ArrayMesh.")); + err_dialog->popup_centered_minsize(); + return; + } + + Error err = mesh->lightmap_unwrap(node->get_global_transform()); + if (err != OK) { + err_dialog->set_text(TTR("UV Unwrap failed, mesh may not be manifold?")); + err_dialog->popup_centered_minsize(); + return; + } + + } break; + case MENU_OPTION_DEBUG_UV1: { + Ref<Mesh> mesh = node->get_mesh(); + if (!mesh.is_valid()) { + err_dialog->set_text(TTR("No mesh to debug.")); + err_dialog->popup_centered_minsize(); + return; + } + _create_uv_lines(0); + } break; + case MENU_OPTION_DEBUG_UV2: { + Ref<Mesh> mesh = node->get_mesh(); + if (!mesh.is_valid()) { + err_dialog->set_text(TTR("No mesh to debug.")); + err_dialog->popup_centered_minsize(); + return; + } + _create_uv_lines(1); + } break; + } +} + +struct MeshInstanceEditorEdgeSort { + + Vector2 a; + Vector2 b; + + bool operator<(const MeshInstanceEditorEdgeSort &p_b) const { + if (a == p_b.a) + return b < p_b.b; + else + return a < p_b.a; + } + + MeshInstanceEditorEdgeSort() {} + MeshInstanceEditorEdgeSort(const Vector2 &p_a, const Vector2 &p_b) { + if (p_a < p_b) { + a = p_a; + b = p_b; + } else { + b = p_a; + a = p_b; + } + } +}; + +void MeshInstanceEditor::_create_uv_lines(int p_layer) { + + Ref<Mesh> mesh = node->get_mesh(); + ERR_FAIL_COND(!mesh.is_valid()); + + Set<MeshInstanceEditorEdgeSort> edges; + uv_lines.clear(); + for (int i = 0; i < mesh->get_surface_count(); i++) { + if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) + continue; + Array a = mesh->surface_get_arrays(i); + + PoolVector<Vector2> uv = a[p_layer == 0 ? Mesh::ARRAY_TEX_UV : Mesh::ARRAY_TEX_UV2]; + if (uv.size() == 0) { + err_dialog->set_text(TTR("Model has no UV in this layer")); + err_dialog->popup_centered_minsize(); + return; + } + + PoolVector<Vector2>::Read r = uv.read(); + + PoolVector<int> indices = a[Mesh::ARRAY_INDEX]; + PoolVector<int>::Read ri; + + int ic; + bool use_indices; + + if (indices.size()) { + ic = indices.size(); + ri = indices.read(); + use_indices = true; + } else { + ic = uv.size(); + use_indices = false; + } + + for (int j = 0; j < ic; j += 3) { + + for (int k = 0; k < 3; k++) { + + MeshInstanceEditorEdgeSort edge; + if (use_indices) { + edge.a = r[ri[j + k]]; + edge.b = r[ri[j + ((k + 1) % 3)]]; + } else { + edge.a = r[j + k]; + edge.b = r[j + ((k + 1) % 3)]; + } + + if (edges.has(edge)) + continue; + + uv_lines.push_back(edge.a); + uv_lines.push_back(edge.b); + edges.insert(edge); + } + } } + + debug_uv_dialog->popup_centered_minsize(); +} + +void MeshInstanceEditor::_debug_uv_draw() { + + if (uv_lines.size() == 0) + return; + + debug_uv->set_clip_contents(true); + debug_uv->draw_rect(Rect2(Vector2(), debug_uv->get_size()), Color(0.2, 0.2, 0.0)); + debug_uv->draw_set_transform(Vector2(), 0, debug_uv->get_size()); + debug_uv->draw_multiline(uv_lines, Color(1.0, 0.8, 0.7)); } void MeshInstanceEditor::_create_outline_mesh() { @@ -244,6 +376,7 @@ void MeshInstanceEditor::_bind_methods() { ClassDB::bind_method("_menu_option", &MeshInstanceEditor::_menu_option); ClassDB::bind_method("_create_outline_mesh", &MeshInstanceEditor::_create_outline_mesh); + ClassDB::bind_method("_debug_uv_draw", &MeshInstanceEditor::_debug_uv_draw); } MeshInstanceEditor::MeshInstanceEditor() { @@ -263,6 +396,10 @@ MeshInstanceEditor::MeshInstanceEditor() { options->get_popup()->add_item(TTR("Create Navigation Mesh"), MENU_OPTION_CREATE_NAVMESH); options->get_popup()->add_separator(); options->get_popup()->add_item(TTR("Create Outline Mesh.."), MENU_OPTION_CREATE_OUTLINE_MESH); + options->get_popup()->add_separator(); + options->get_popup()->add_item(TTR("View UV1"), MENU_OPTION_DEBUG_UV1); + options->get_popup()->add_item(TTR("View UV2"), MENU_OPTION_DEBUG_UV2); + options->get_popup()->add_item(TTR("Unwrap UV2 for Lightmap/AO"), MENU_OPTION_CREATE_UV2); options->get_popup()->connect("id_pressed", this, "_menu_option"); @@ -286,6 +423,14 @@ MeshInstanceEditor::MeshInstanceEditor() { err_dialog = memnew(AcceptDialog); add_child(err_dialog); + + debug_uv_dialog = memnew(AcceptDialog); + debug_uv_dialog->set_title("UV Channel Debug"); + add_child(debug_uv_dialog); + debug_uv = memnew(Control); + debug_uv->set_custom_minimum_size(Size2(600, 600) * EDSCALE); + debug_uv->connect("draw", this, "_debug_uv_draw"); + debug_uv_dialog->add_child(debug_uv); } void MeshInstanceEditorPlugin::edit(Object *p_object) { diff --git a/editor/plugins/mesh_instance_editor_plugin.h b/editor/plugins/mesh_instance_editor_plugin.h index fa851458ce..68c149f98a 100644 --- a/editor/plugins/mesh_instance_editor_plugin.h +++ b/editor/plugins/mesh_instance_editor_plugin.h @@ -47,6 +47,9 @@ class MeshInstanceEditor : public Node { MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE, MENU_OPTION_CREATE_NAVMESH, MENU_OPTION_CREATE_OUTLINE_MESH, + MENU_OPTION_CREATE_UV2, + MENU_OPTION_DEBUG_UV1, + MENU_OPTION_DEBUG_UV2, }; MeshInstance *node; @@ -58,11 +61,18 @@ class MeshInstanceEditor : public Node { AcceptDialog *err_dialog; + AcceptDialog *debug_uv_dialog; + Control *debug_uv; + Vector<Vector2> uv_lines; + void _menu_option(int p_option); void _create_outline_mesh(); + void _create_uv_lines(int p_layer); friend class MeshInstanceEditorPlugin; + void _debug_uv_draw(); + protected: void _node_removed(Node *p_node); static void _bind_methods(); |