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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-10-15 20:40:16 +0200
committerGitHub <noreply@github.com>2017-10-15 20:40:16 +0200
commit61a26dc23e4562916cd3823b851ae6ed46873e3a (patch)
tree2c7907ce1629d8eafeddbfe88244a016cd9d712f /editor/plugins
parent62ba7a1eb0adf8d5496859dc65fa3b873e0649ab (diff)
parentde42e53671c50e6b98cbd1848be407c879d057c5 (diff)
Merge pull request #11927 from Zylann/freelook_interpolation_fix
Freelook interpolation fixes
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp168
-rw-r--r--editor/plugins/spatial_editor_plugin.h12
2 files changed, 129 insertions, 51 deletions
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index a65b8b20da..d216e47c02 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -63,7 +63,8 @@
#define ZOOM_MULTIPLIER 1.08
#define ZOOM_INDICATOR_DELAY_S 1.5
-#define FREELOOK_MIN_SPEED 0.1
+#define FREELOOK_MIN_SPEED 0.01
+#define FREELOOK_SPEED_MULTIPLIER 1.08
#define MIN_Z 0.01
#define MAX_Z 10000
@@ -75,34 +76,66 @@ void SpatialEditorViewport::_update_camera(float p_interp_delta) {
bool is_orthogonal = camera->get_projection() == Camera::PROJECTION_ORTHOGONAL;
- //when not being manipulated, move softly
- float free_orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/orbit_inertia");
- float free_translation_inertia = EDITOR_GET("editors/3d/navigation_feel/translation_inertia");
- //when being manipulated, move more quickly
- float manip_orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/manipulation_orbit_inertia");
- float manip_translation_inertia = EDITOR_GET("editors/3d/navigation_feel/manipulation_translation_inertia");
+ Cursor old_camera_cursor = camera_cursor;
+ camera_cursor = cursor;
- float zoom_inertia = EDITOR_GET("editors/3d/navigation_feel/zoom_inertia");
+ if (p_interp_delta > 0) {
- //determine if being manipulated
- bool manipulated = (Input::get_singleton()->get_mouse_button_mask() & (2 | 4)) || Input::get_singleton()->is_key_pressed(KEY_SHIFT) || Input::get_singleton()->is_key_pressed(KEY_ALT) || Input::get_singleton()->is_key_pressed(KEY_CONTROL);
+ //-------
+ // Perform smoothing
- float orbit_inertia = MAX(0.00001, manipulated ? manip_orbit_inertia : free_orbit_inertia);
- float translation_inertia = MAX(0.0001, manipulated ? manip_translation_inertia : free_translation_inertia);
+ if (is_freelook_active()) {
- Cursor old_camera_cursor = camera_cursor;
- camera_cursor = cursor;
+ // Higher inertia should increase "lag" (lerp with factor between 0 and 1)
+ // Inertia of zero should produce instant movement (lerp with factor of 1) in this case it returns a really high value and gets clamped to 1.
+ real_t inertia = EDITOR_GET("editors/3d/freelook/freelook_inertia");
+ inertia = MAX(0.001, inertia);
+ real_t factor = (1.0 / inertia) * p_interp_delta;
+
+ // We interpolate a different point here, because in freelook mode the focus point (cursor.pos) orbits around eye_pos
+ camera_cursor.eye_pos = old_camera_cursor.eye_pos.linear_interpolate(cursor.eye_pos, CLAMP(factor, 0, 1));
+ //camera_cursor.pos = camera_cursor.eye_pos + (cursor.pos - cursor.eye_pos);
+
+ float orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/orbit_inertia");
+ orbit_inertia = MAX(0.0001, orbit_inertia);
+ camera_cursor.x_rot = Math::lerp(old_camera_cursor.x_rot, cursor.x_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
+ camera_cursor.y_rot = Math::lerp(old_camera_cursor.y_rot, cursor.y_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
+
+ Vector3 forward = to_camera_transform(camera_cursor).basis.xform(Vector3(0, 0, -1));
+ camera_cursor.pos = camera_cursor.eye_pos + forward * camera_cursor.distance;
+
+ } else {
+
+ //when not being manipulated, move softly
+ float free_orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/orbit_inertia");
+ float free_translation_inertia = EDITOR_GET("editors/3d/navigation_feel/translation_inertia");
+ //when being manipulated, move more quickly
+ float manip_orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/manipulation_orbit_inertia");
+ float manip_translation_inertia = EDITOR_GET("editors/3d/navigation_feel/manipulation_translation_inertia");
- camera_cursor.x_rot = Math::lerp(old_camera_cursor.x_rot, cursor.x_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
- camera_cursor.y_rot = Math::lerp(old_camera_cursor.y_rot, cursor.y_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
+ float zoom_inertia = EDITOR_GET("editors/3d/navigation_feel/zoom_inertia");
- camera_cursor.pos = old_camera_cursor.pos.linear_interpolate(cursor.pos, MIN(1.f, p_interp_delta * (1 / translation_inertia)));
- camera_cursor.distance = Math::lerp(old_camera_cursor.distance, cursor.distance, MIN(1.f, p_interp_delta * (1 / zoom_inertia)));
+ //determine if being manipulated
+ bool manipulated = Input::get_singleton()->get_mouse_button_mask() & (2 | 4);
+ manipulated |= Input::get_singleton()->is_key_pressed(KEY_SHIFT);
+ manipulated |= Input::get_singleton()->is_key_pressed(KEY_ALT);
+ manipulated |= Input::get_singleton()->is_key_pressed(KEY_CONTROL);
- if (p_interp_delta == 0 || is_freelook_active()) {
- camera_cursor = cursor;
+ float orbit_inertia = MAX(0.00001, manipulated ? manip_orbit_inertia : free_orbit_inertia);
+ float translation_inertia = MAX(0.0001, manipulated ? manip_translation_inertia : free_translation_inertia);
+ zoom_inertia = MAX(0.0001, zoom_inertia);
+
+ camera_cursor.x_rot = Math::lerp(old_camera_cursor.x_rot, cursor.x_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
+ camera_cursor.y_rot = Math::lerp(old_camera_cursor.y_rot, cursor.y_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
+
+ camera_cursor.pos = old_camera_cursor.pos.linear_interpolate(cursor.pos, MIN(1.f, p_interp_delta * (1 / translation_inertia)));
+ camera_cursor.distance = Math::lerp(old_camera_cursor.distance, cursor.distance, MIN(1.f, p_interp_delta * (1 / zoom_inertia)));
+ }
}
+ //-------
+ // Apply camera transform
+
float tolerance = 0.001;
bool equal = true;
if (Math::abs(old_camera_cursor.x_rot - camera_cursor.x_rot) > tolerance || Math::abs(old_camera_cursor.y_rot - camera_cursor.y_rot) > tolerance) {
@@ -845,11 +878,17 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
switch (b->get_button_index()) {
case BUTTON_WHEEL_UP: {
- scale_cursor_distance(is_freelook_active() ? zoom_factor : 1.0 / zoom_factor);
+ if (is_freelook_active())
+ scale_freelook_speed(zoom_factor);
+ else
+ scale_cursor_distance(1.0 / zoom_factor);
} break;
case BUTTON_WHEEL_DOWN: {
- scale_cursor_distance(is_freelook_active() ? 1.0 / zoom_factor : zoom_factor);
+ if (is_freelook_active())
+ scale_freelook_speed(1.0 / zoom_factor);
+ else
+ scale_cursor_distance(zoom_factor);
} break;
case BUTTON_RIGHT: {
@@ -901,10 +940,10 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (b->is_pressed()) {
int mod = _get_key_modifier(b);
if (mod == _get_key_modifier_setting("editors/3d/freelook/freelook_activation_modifier")) {
- freelook_active = true;
+ set_freelook_active(true);
}
} else {
- freelook_active = false;
+ set_freelook_active(false);
}
if (freelook_active && !surface->has_focus()) {
@@ -1645,6 +1684,9 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity");
real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
+ // Note: do NOT assume the camera has the "current" transform, because it is interpolated and may have "lag".
+ Transform prev_camera_transform = to_camera_transform(cursor);
+
cursor.x_rot += relative.y * radians_per_pixel;
cursor.y_rot += relative.x * radians_per_pixel;
if (cursor.x_rot > Math_PI / 2.0)
@@ -1652,12 +1694,12 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (cursor.x_rot < -Math_PI / 2.0)
cursor.x_rot = -Math_PI / 2.0;
- // Look is like Orbit, except the cursor translates, not the camera
+ // Look is like the opposite of Orbit: the focus point rotates around the camera
Transform camera_transform = to_camera_transform(cursor);
Vector3 pos = camera_transform.xform(Vector3(0, 0, 0));
- Vector3 diff = camera->get_translation() - pos;
+ Vector3 prev_pos = prev_camera_transform.xform(Vector3(0, 0, 0));
+ Vector3 diff = prev_pos - pos;
cursor.pos += diff;
- freelook_target_position += diff;
name = "";
_update_name();
@@ -1755,23 +1797,57 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
}
+void SpatialEditorViewport::set_freelook_active(bool active_now) {
+
+ if (!freelook_active && active_now) {
+ // Sync camera cursor to cursor to "cut" interpolation jumps due to changing referential
+ cursor = camera_cursor;
+
+ // Make sure eye_pos is synced, because freelook referential is eye pos rather than orbit pos
+ Vector3 forward = to_camera_transform(cursor).basis.xform(Vector3(0, 0, -1));
+ cursor.eye_pos = cursor.pos - cursor.distance * forward;
+ // Also sync the camera cursor, otherwise switching to freelook will be trippy if inertia is active
+ camera_cursor.eye_pos = cursor.eye_pos;
+
+ if (EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_speed_zoom_link")) {
+ // Re-adjust freelook speed from the current zoom level
+ real_t base_speed = EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_base_speed");
+ freelook_speed = base_speed * cursor.distance;
+ }
+
+ } else if (freelook_active && !active_now) {
+ // Sync camera cursor to cursor to "cut" interpolation jumps due to changing referential
+ cursor = camera_cursor;
+ }
+
+ freelook_active = active_now;
+}
+
void SpatialEditorViewport::scale_cursor_distance(real_t scale) {
// Prevents zero distance which would short-circuit any scaling
if (cursor.distance < ZOOM_MIN_DISTANCE)
cursor.distance = ZOOM_MIN_DISTANCE;
- real_t prev_distance = cursor.distance;
cursor.distance *= scale;
if (cursor.distance < ZOOM_MIN_DISTANCE)
cursor.distance = ZOOM_MIN_DISTANCE;
- if (is_freelook_active()) {
- // In freelook mode, cursor reference is reversed so it needs to be adjusted
- Vector3 forward = camera->get_transform().basis.xform(Vector3(0, 0, -1));
- cursor.pos += (cursor.distance - prev_distance) * forward;
- }
+ zoom_indicator_delay = ZOOM_INDICATOR_DELAY_S;
+ surface->update();
+}
+
+void SpatialEditorViewport::scale_freelook_speed(real_t scale) {
+
+ // Prevents zero distance which would short-circuit any scaling
+ if (freelook_speed < FREELOOK_MIN_SPEED)
+ freelook_speed = FREELOOK_MIN_SPEED;
+
+ freelook_speed *= scale;
+
+ if (freelook_speed < FREELOOK_MIN_SPEED)
+ freelook_speed = FREELOOK_MIN_SPEED;
zoom_indicator_delay = ZOOM_INDICATOR_DELAY_S;
surface->update();
@@ -1790,7 +1866,6 @@ Point2i SpatialEditorViewport::_get_warped_mouse_motion(const Ref<InputEventMous
void SpatialEditorViewport::_update_freelook(real_t delta) {
if (!is_freelook_active()) {
- freelook_target_position = cursor.pos;
return;
}
@@ -1833,21 +1908,15 @@ void SpatialEditorViewport::_update_freelook(real_t delta) {
speed_modifier = true;
}
- real_t inertia = EDITOR_DEF("editors/3d/freelook/freelook_inertia", 0.1);
- inertia = MAX(0, inertia);
- const real_t base_speed = EDITOR_DEF("editors/3d/freelook/freelook_base_speed", 0.5);
- const real_t modifier_speed_factor = EDITOR_DEF("editors/3d/freelook/freelook_modifier_speed_factor", 3);
-
- real_t speed = base_speed * cursor.distance;
- if (speed_modifier)
+ real_t speed = freelook_speed;
+ if (speed_modifier) {
+ real_t modifier_speed_factor = EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_modifier_speed_factor");
speed *= modifier_speed_factor;
+ }
- // Higher inertia should increase "lag" (lerp with factor between 0 and 1)
- // Inertia of zero should produce instant movement (lerp with factor of 1) in this case it returns a really high value and gets clamped to 1.
-
- freelook_target_position += direction * speed;
- real_t factor = (1.0 / (inertia + 0.001)) * delta;
- cursor.pos = cursor.pos.linear_interpolate(freelook_target_position, CLAMP(factor, 0, 1));
+ Vector3 motion = direction * speed * delta;
+ cursor.pos += motion;
+ cursor.eye_pos += motion;
}
void SpatialEditorViewport::set_message(String p_message, float p_time) {
@@ -1886,7 +1955,7 @@ void SpatialEditorViewport::_notification(int p_what) {
}
*/
- real_t delta = get_tree()->get_idle_process_time();
+ real_t delta = get_process_delta_time();
if (zoom_indicator_delay > 0) {
zoom_indicator_delay -= delta;
@@ -1897,7 +1966,7 @@ void SpatialEditorViewport::_notification(int p_what) {
_update_freelook(delta);
- _update_camera(get_process_delta_time());
+ _update_camera(delta);
Map<Node *, Object *> &selection = editor_selection->get_selection();
@@ -3037,6 +3106,7 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
accept = NULL;
freelook_active = false;
+ freelook_speed = EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_base_speed");
selection_menu = memnew(PopupMenu);
add_child(selection_menu);
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h
index 4f4c540048..a9dd1f1327 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/spatial_editor_plugin.h
@@ -131,7 +131,7 @@ private:
float gizmo_scale;
bool freelook_active;
- Vector3 freelook_target_position;
+ real_t freelook_speed;
PanelContainer *info;
Label *info_label;
@@ -231,6 +231,7 @@ private:
Vector3 pos;
float x_rot, y_rot, distance;
+ Vector3 eye_pos; // Used in freelook mode
bool region_select;
Point2 region_begin, region_end;
@@ -239,10 +240,17 @@ private:
distance = 4;
region_select = false;
}
- } cursor, camera_cursor;
+ };
+ // Viewport camera supports movement smoothing,
+ // so one cursor is the real cursor, while the other can be an interpolated version.
+ Cursor cursor; // Immediate cursor
+ Cursor camera_cursor; // That one may be interpolated (don't modify this one except for smoothing purposes)
void scale_cursor_distance(real_t scale);
+ void set_freelook_active(bool active_now);
+ void scale_freelook_speed(real_t scale);
+
real_t zoom_indicator_delay;
RID move_gizmo_instance[3], move_plane_gizmo_instance[3], rotate_gizmo_instance[3], scale_gizmo_instance[3];