diff options
author | luz.paz <luzpaz@users.noreply.github.com> | 2018-02-21 11:30:55 -0500 |
---|---|---|
committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-02-21 19:46:06 +0100 |
commit | 612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5 (patch) | |
tree | 74a9d00318eb6666ae65ae222d22f7d0352cc2ca /editor/plugins | |
parent | 6afaf83de39d29746f8852daadadc0d46483c7ef (diff) |
Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 6 | ||||
-rw-r--r-- | editor/plugins/collision_polygon_editor_plugin.cpp | 10 |
2 files changed, 8 insertions, 8 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 9680ad07e7..f16747f929 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -597,7 +597,7 @@ void CanvasItemEditor::_save_canvas_item_state(List<CanvasItem *> p_canvas_items bone = Object::cast_to<Node2D>(bone->get_parent()); } - //Save the bone state and lenght if we have an IK chain + //Save the bone state and length if we have an IK chain if (ik_found) { bone = Object::cast_to<Node2D>(canvas_item); Transform2D bone_xform = bone->get_global_transform(); @@ -676,12 +676,12 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve Ref<InputEventMouseButton> b = p_event; Ref<InputEventMouseMotion> m = p_event; - // Start draging a guide + // Start dragging a guide if (drag_type == DRAG_NONE) { if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed()) { if (show_guides && show_rulers && EditorNode::get_singleton()->get_edited_scene()) { Transform2D xform = viewport_scrollable->get_transform() * transform; - // Retreive the guide lists + // Retrieve the guide lists Array vguides; if (EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_vertical_guides_")) { vguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_vertical_guides_"); diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_editor_plugin.cpp index d8d3c0cee6..4410242d9c 100644 --- a/editor/plugins/collision_polygon_editor_plugin.cpp +++ b/editor/plugins/collision_polygon_editor_plugin.cpp @@ -140,7 +140,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R Vector<Vector2> poly = node->get_polygon(); //first check if a point is to be added (segment split) - real_t grab_treshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8); + real_t grab_threshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8); switch (mode) { @@ -159,7 +159,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R return true; } else { - if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, wip[0].y, depth))).distance_to(gpoint) < grab_treshold) { + if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, wip[0].y, depth))).distance_to(gpoint) < grab_threshold) { //wip closed _wip_close(); @@ -213,7 +213,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R continue; //not valid to reuse point real_t d = cp.distance_to(gpoint); - if (d < closest_dist && d < grab_treshold) { + if (d < closest_dist && d < grab_threshold) { closest_dist = d; closest_pos = cp; closest_idx = i; @@ -242,7 +242,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))); real_t d = cp.distance_to(gpoint); - if (d < closest_dist && d < grab_treshold) { + if (d < closest_dist && d < grab_threshold) { closest_dist = d; closest_pos = cp; closest_idx = i; @@ -288,7 +288,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))); real_t d = cp.distance_to(gpoint); - if (d < closest_dist && d < grab_treshold) { + if (d < closest_dist && d < grab_threshold) { closest_dist = d; closest_pos = cp; closest_idx = i; |