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author | Juan Linietsky <reduzio@gmail.com> | 2021-10-11 19:27:50 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-10-11 19:27:50 -0300 |
commit | 610de0974db4feb7e50c9349a8a164b6bf0f36c8 (patch) | |
tree | 9d5b542652e576f865abf0c97a37ee272210ae2e /editor/plugins | |
parent | 9ed4f8367b29204b89f9feaf86727b24396fb180 (diff) |
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation"
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/animation_player_editor_plugin.cpp | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index 65238446f9..ea025dad3e 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -41,7 +41,6 @@ #include "editor/plugins/canvas_item_editor_plugin.h" // For onion skinning. #include "editor/plugins/node_3d_editor_plugin.h" // For onion skinning. #include "scene/main/window.h" -#include "scene/resources/animation.h" #include "servers/rendering_server.h" void AnimationPlayerEditor::_node_removed(Node *p_node) { @@ -73,7 +72,7 @@ void AnimationPlayerEditor::_notification(int p_what) { if (player->has_animation(animname)) { Ref<Animation> anim = player->get_animation(animname); if (!anim.is_null()) { - frame->set_max((double)anim->get_length()); + frame->set_max(anim->get_length()); } } } @@ -290,7 +289,7 @@ void AnimationPlayerEditor::_animation_selected(int p_which) { track_editor->set_root(root); } } - frame->set_max((double)anim->get_length()); + frame->set_max(anim->get_length()); } else { track_editor->set_animation(Ref<Animation>()); @@ -1015,7 +1014,7 @@ void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set, bool Ref<Animation> anim; anim = player->get_animation(current); - float pos = CLAMP((double)anim->get_length() * (p_value / frame->get_max()), 0, (double)anim->get_length()); + float pos = CLAMP(anim->get_length() * (p_value / frame->get_max()), 0, anim->get_length()); if (track_editor->is_snap_enabled()) { pos = Math::snapped(pos, _get_editor_step()); } @@ -1425,7 +1424,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() { float pos = cpos + step_off * anim->get_step(); - bool valid = anim->get_loop_mode() != Animation::LoopMode::LOOP_NONE || (pos >= 0 && pos <= anim->get_length()); + bool valid = anim->has_loop() || (pos >= 0 && pos <= anim->get_length()); onion.captures_valid.write[cidx] = valid; if (valid) { player->seek(pos, true); |