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authorHaoyu Qiu <timothyqiu32@gmail.com>2022-01-25 20:18:40 +0800
committerHaoyu Qiu <timothyqiu32@gmail.com>2022-01-25 20:18:40 +0800
commit5ea4a8b4214571087a42a29b2caf9053bbb2e548 (patch)
treea9565a121965d9c9062c619e915315b5844ca80a /editor/plugins
parent3102660512e2808e2f133a6edc1c3d74202e76c4 (diff)
Fix crash after renaming an animation node
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index b889742b19..e46c81b77e 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -898,6 +898,9 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima
}
void AnimationNodeBlendTreeEditor::_node_renamed_focus_out(Node *le, Ref<AnimationNode> p_node) {
+ if (le == nullptr) {
+ return; // The text_submitted signal triggered the graph update and freed the LineEdit.
+ }
_node_renamed(le->call("get_text"), p_node);
}