diff options
author | Aaron Franke <arnfranke@yahoo.com> | 2020-07-24 14:07:57 -0400 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2020-07-27 18:38:53 -0400 |
commit | 56e2c6c7043ca14159284b7b1f07e95d6fcf9a9e (patch) | |
tree | a332137aefabdfc21f7f5f317096a1895e9f1dc9 /editor/plugins | |
parent | 4e825539e590c6ce06e54fbb05571efce7fb181c (diff) |
Make all String float conversion methods be 64-bit
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/animation_player_editor_plugin.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 24 | ||||
-rw-r--r-- | editor/plugins/sprite_frames_editor_plugin.cpp | 2 |
3 files changed, 14 insertions, 14 deletions
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index af1d266832..6e4a39d3f0 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -744,7 +744,7 @@ void AnimationPlayerEditor::_dialog_action(String p_path) { } void AnimationPlayerEditor::_scale_changed(const String &p_scale) { - player->set_speed_scale(p_scale.to_double()); + player->set_speed_scale(p_scale.to_float()); } void AnimationPlayerEditor::_update_animation() { diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 6f209c512e..b4b81cc7f0 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -4689,9 +4689,9 @@ void Node3DEditor::edit(Node3D *p_spatial) { } void Node3DEditor::_snap_changed() { - snap_translate_value = snap_translate->get_text().to_double(); - snap_rotate_value = snap_rotate->get_text().to_double(); - snap_scale_value = snap_scale->get_text().to_double(); + snap_translate_value = snap_translate->get_text().to_float(); + snap_rotate_value = snap_rotate->get_text().to_float(); + snap_scale_value = snap_scale->get_text().to_float(); } void Node3DEditor::_snap_update() { @@ -4708,9 +4708,9 @@ void Node3DEditor::_xform_dialog_action() { Vector3 translate; for (int i = 0; i < 3; i++) { - translate[i] = xform_translate[i]->get_text().to_double(); - rotate[i] = Math::deg2rad(xform_rotate[i]->get_text().to_double()); - scale[i] = xform_scale[i]->get_text().to_double(); + translate[i] = xform_translate[i]->get_text().to_float(); + rotate[i] = Math::deg2rad(xform_rotate[i]->get_text().to_float()); + scale[i] = xform_scale[i]->get_text().to_float(); } t.basis.scale(scale); @@ -6432,9 +6432,9 @@ Vector3 Node3DEditor::snap_point(Vector3 p_target, Vector3 p_start) const { float Node3DEditor::get_translate_snap() const { float snap_value; if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { - snap_value = snap_translate->get_text().to_double() / 10.0; + snap_value = snap_translate->get_text().to_float() / 10.0; } else { - snap_value = snap_translate->get_text().to_double(); + snap_value = snap_translate->get_text().to_float(); } return snap_value; @@ -6443,9 +6443,9 @@ float Node3DEditor::get_translate_snap() const { float Node3DEditor::get_rotate_snap() const { float snap_value; if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { - snap_value = snap_rotate->get_text().to_double() / 3.0; + snap_value = snap_rotate->get_text().to_float() / 3.0; } else { - snap_value = snap_rotate->get_text().to_double(); + snap_value = snap_rotate->get_text().to_float(); } return snap_value; @@ -6454,9 +6454,9 @@ float Node3DEditor::get_rotate_snap() const { float Node3DEditor::get_scale_snap() const { float snap_value; if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { - snap_value = snap_scale->get_text().to_double() / 2.0; + snap_value = snap_scale->get_text().to_float() / 2.0; } else { - snap_value = snap_scale->get_text().to_double(); + snap_value = snap_scale->get_text().to_float(); } return snap_value; diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index 516c14329c..1073da7d8c 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -458,7 +458,7 @@ void SpriteFramesEditor::_animation_select() { } if (frames->has_animation(edited_anim)) { - double value = anim_speed->get_line_edit()->get_text().to_double(); + double value = anim_speed->get_line_edit()->get_text().to_float(); if (!Math::is_equal_approx(value, frames->get_animation_speed(edited_anim))) { _animation_fps_changed(value); } |