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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-02-12 23:11:51 +0100 |
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committer | GitHub <noreply@github.com> | 2021-02-12 23:11:51 +0100 |
commit | 5011a2273123be57093cff1cdf00a660169f90ab (patch) | |
tree | fe459bc7424530cb4032d9c9636bee4913c4dcbf /editor/plugins | |
parent | 4a0dbf9acf19e64106b98ec772f59f9c0ec6dbe8 (diff) | |
parent | 1cd7a16c100e8b4f9a4a7e898ae5e0aad61718fb (diff) |
Merge pull request #45932 from goostengine/sprite-convert-compressed
Fix sprite editor conversion tools to handle compressed textures
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/sprite_2d_editor_plugin.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp index 03ddaa2c74..4949d2b9b7 100644 --- a/editor/plugins/sprite_2d_editor_plugin.cpp +++ b/editor/plugins/sprite_2d_editor_plugin.cpp @@ -173,6 +173,11 @@ void Sprite2DEditor::_update_mesh_data() { Ref<Image> image = texture->get_data(); ERR_FAIL_COND(image.is_null()); + + if (image->is_compressed()) { + image->decompress(); + } + Rect2 rect; if (node->is_region()) { rect = node->get_region_rect(); |