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authorJuan Linietsky <juan@godotengine.org>2018-05-02 11:00:35 -0300
committerJuan Linietsky <juan@godotengine.org>2018-05-02 11:01:12 -0300
commit4c3c510a807ee57c564e7b8b7885cf4fa113bbd5 (patch)
tree568359c6914afd1c479b1272f220bb165c94e535 /editor/plugins
parentc0192e405daf8e9139b1acfa6d236b916a0294a3 (diff)
WIP Polygon2D weight editing
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp296
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.h23
2 files changed, 312 insertions, 7 deletions
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 3a169bd780..2815fa6406 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -35,7 +35,7 @@
#include "os/file_access.h"
#include "os/input.h"
#include "os/keyboard.h"
-
+#include "scene/2d/skeleton_2d.h"
Node2D *Polygon2DEditor::_get_node() const {
return node;
@@ -66,6 +66,8 @@ void Polygon2DEditor::_notification(int p_what) {
uv_button[UV_MODE_SCALE]->set_icon(get_icon("ToolScale", "EditorIcons"));
uv_button[UV_MODE_ADD_SPLIT]->set_icon(get_icon("AddSplit", "EditorIcons"));
uv_button[UV_MODE_REMOVE_SPLIT]->set_icon(get_icon("DeleteSplit", "EditorIcons"));
+ uv_button[UV_MODE_PAINT_WEIGHT]->set_icon(get_icon("PaintVertex", "EditorIcons"));
+ uv_button[UV_MODE_CLEAR_WEIGHT]->set_icon(get_icon("UnpaintVertex", "EditorIcons"));
b_snap_grid->set_icon(get_icon("Grid", "EditorIcons"));
b_snap_enable->set_icon(get_icon("SnapGrid", "EditorIcons"));
@@ -78,31 +80,167 @@ void Polygon2DEditor::_notification(int p_what) {
}
}
+void Polygon2DEditor::_sync_bones() {
+
+ print_line("syncinc");
+ if (!node->has_node(node->get_skeleton())) {
+ error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
+ error->popup_centered_minsize();
+ return;
+ }
+
+ Node *sn = node->get_node(node->get_skeleton());
+ Skeleton2D *skeleton = Object::cast_to<Skeleton2D>(sn);
+
+ if (!skeleton) {
+ error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
+ error->popup_centered_minsize();
+ return;
+ }
+
+ Array prev_bones = node->call("_get_bones");
+ node->clear_bones();
+
+ print_line("bones in skeleton: " + itos(skeleton->get_bone_count()));
+
+ for (int i = 0; i < skeleton->get_bone_count(); i++) {
+ NodePath path = skeleton->get_path_to(skeleton->get_bone(i));
+ PoolVector<float> weights;
+ int wc = node->get_polygon().size();
+
+ for (int j = 0; j < prev_bones.size(); j += 2) {
+ NodePath pvp = prev_bones[j];
+ PoolVector<float> pv = prev_bones[j + 1];
+ if (pvp == path && pv.size() == wc) {
+ weights = pv;
+ }
+ }
+
+ if (weights.size() == 0) { //create them
+ weights.resize(node->get_polygon().size());
+ PoolVector<float>::Write w = weights.write();
+ for (int j = 0; j < wc; j++) {
+ w[j] = 0.0;
+ }
+ }
+
+ node->add_bone(path, weights);
+ }
+ Array new_bones = node->call("_get_bones");
+
+ undo_redo->create_action(TTR("Sync bones"));
+ undo_redo->add_do_method(node, "_set_bones", new_bones);
+ undo_redo->add_undo_method(node, "_set_bones", prev_bones);
+ undo_redo->add_do_method(uv_edit_draw, "update");
+ undo_redo->add_undo_method(uv_edit_draw, "update");
+ undo_redo->add_do_method(this, "_update_bone_list");
+ undo_redo->add_undo_method(this, "_update_bone_list");
+ undo_redo->commit_action();
+}
+
+void Polygon2DEditor::_update_bone_list() {
+
+ NodePath selected;
+ while (bone_scroll_vb->get_child_count()) {
+ CheckBox *cb = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(0));
+ if (cb && cb->is_pressed()) {
+ selected = cb->get_meta("bone_path");
+ }
+ memdelete(bone_scroll_vb->get_child(0));
+ }
+
+ Ref<ButtonGroup> bg;
+ bg.instance();
+ for (int i = 0; i < node->get_bone_count(); i++) {
+ CheckBox *cb = memnew(CheckBox);
+ NodePath np = node->get_bone_path(i);
+ String name;
+ if (np.get_name_count()) {
+ name = np.get_name(np.get_name_count() - 1);
+ }
+ if (name == String()) {
+ name = "Bone " + itos(i);
+ }
+ cb->set_text(name);
+ cb->set_button_group(bg);
+ cb->set_meta("bone_path", np);
+ bone_scroll_vb->add_child(cb);
+
+ if (np == selected)
+ cb->set_pressed(true);
+
+ cb->connect("pressed", this, "_bone_paint_selected", varray(i));
+ }
+
+ uv_edit_draw->update();
+}
+
+void Polygon2DEditor::_bone_paint_selected(int p_index) {
+ uv_edit_draw->update();
+}
+
void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
- if (p_mode == 0) {
+ if (p_mode == 0) { //uv
uv_button[UV_MODE_CREATE]->hide();
for (int i = UV_MODE_MOVE; i <= UV_MODE_SCALE; i++) {
uv_button[i]->show();
}
uv_button[UV_MODE_ADD_SPLIT]->hide();
uv_button[UV_MODE_REMOVE_SPLIT]->hide();
+ uv_button[UV_MODE_PAINT_WEIGHT]->hide();
+ uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
_uv_mode(UV_MODE_EDIT_POINT);
- } else if (p_mode == 1) {
+ bone_scroll_main_vb->hide();
+ bone_paint_strength->hide();
+ bone_paint_radius->hide();
+ bone_paint_radius_label->hide();
+
+ } else if (p_mode == 1) { //poly
for (int i = 0; i <= UV_MODE_SCALE; i++) {
uv_button[i]->show();
}
uv_button[UV_MODE_ADD_SPLIT]->hide();
uv_button[UV_MODE_REMOVE_SPLIT]->hide();
+ uv_button[UV_MODE_PAINT_WEIGHT]->hide();
+ uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
_uv_mode(UV_MODE_EDIT_POINT);
- } else {
+
+ bone_scroll_main_vb->hide();
+ bone_paint_strength->hide();
+ bone_paint_radius->hide();
+ bone_paint_radius_label->hide();
+
+ } else if (p_mode == 2) { //splits
for (int i = 0; i <= UV_MODE_SCALE; i++) {
uv_button[i]->hide();
}
uv_button[UV_MODE_ADD_SPLIT]->show();
uv_button[UV_MODE_REMOVE_SPLIT]->show();
+ uv_button[UV_MODE_PAINT_WEIGHT]->hide();
+ uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
_uv_mode(UV_MODE_ADD_SPLIT);
+
+ bone_scroll_main_vb->hide();
+ bone_paint_strength->hide();
+ bone_paint_radius->hide();
+ bone_paint_radius_label->hide();
+
+ } else if (p_mode == 3) { //bonesĀ“
+ for (int i = 0; i <= UV_MODE_REMOVE_SPLIT; i++) {
+ uv_button[i]->hide();
+ }
+ uv_button[UV_MODE_PAINT_WEIGHT]->show();
+ uv_button[UV_MODE_CLEAR_WEIGHT]->show();
+ _uv_mode(UV_MODE_PAINT_WEIGHT);
+
+ bone_scroll_main_vb->show();
+ bone_paint_strength->show();
+ bone_paint_radius->show();
+ bone_paint_radius_label->show();
+ _update_bone_list();
+ bone_paint_pos = Vector2(-100000, -100000); //send brush away when switching
}
uv_edit_draw->update();
@@ -261,6 +399,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
uv_create = true;
uv_create_uv_prev = node->get_uv();
uv_create_poly_prev = node->get_polygon();
+ uv_create_bones_prev = node->call("_get_bones");
splits_prev = node->get_splits();
node->set_polygon(uv_prev);
node->set_uv(uv_prev);
@@ -274,6 +413,8 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
undo_redo->add_undo_method(node, "set_uv", uv_prev);
undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
undo_redo->add_undo_method(node, "set_polygon", uv_prev);
+ undo_redo->add_do_method(node, "clear_bones");
+ undo_redo->add_undo_method(node, "_set_bones", node->call("_get_bones"));
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
@@ -419,6 +560,25 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
}
+ if (uv_move_current == UV_MODE_PAINT_WEIGHT || uv_move_current == UV_MODE_CLEAR_WEIGHT) {
+
+ int bone_selected = -1;
+ for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
+ CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
+ if (c && c->is_pressed()) {
+ bone_selected = i;
+ break;
+ }
+ }
+
+ if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == uv_prev.size()) {
+
+ prev_weights = node->get_bone_weights(bone_selected);
+ bone_painting = true;
+ bone_painting_bone = bone_selected;
+ }
+ }
+
} else if (uv_drag && !uv_create) {
undo_redo->create_action(TTR("Transform UV Map"));
@@ -435,6 +595,15 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
undo_redo->commit_action();
uv_drag = false;
+ } else if (bone_painting) {
+
+ undo_redo->create_action(TTR("Paint bone weights"));
+ undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone));
+ undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights);
+ undo_redo->add_do_method(uv_edit_draw, "update");
+ undo_redo->add_undo_method(uv_edit_draw, "update");
+ undo_redo->commit_action();
+ bone_painting = false;
}
} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
@@ -445,6 +614,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
uv_create = false;
node->set_uv(uv_create_uv_prev);
node->set_polygon(uv_create_poly_prev);
+ node->call("_set_bones", uv_create_bones_prev);
node->set_splits(splits_prev);
uv_edit_draw->update();
} else if (uv_drag) {
@@ -459,6 +629,8 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
} else if (split_create) {
split_create = false;
uv_edit_draw->update();
+ } else if (bone_painting) {
+ node->set_bone_weights(bone_painting_bone, prev_weights);
}
} else if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) {
@@ -569,10 +741,40 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
} break;
}
+
+ if (bone_painting) {
+ bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
+ PoolVector<float> painted_weights = node->get_bone_weights(bone_painting_bone);
+
+ {
+ int pc = painted_weights.size();
+ float amount = bone_paint_strength->get_value();
+ float radius = bone_paint_radius->get_value() * EDSCALE;
+
+ if (uv_mode == UV_MODE_CLEAR_WEIGHT) {
+ amount = -amount;
+ }
+
+ PoolVector<float>::Write w = painted_weights.write();
+ PoolVector<float>::Read r = prev_weights.read();
+ PoolVector<Vector2>::Read rv = uv_prev.read();
+
+ for (int i = 0; i < pc; i++) {
+ if (mtx.xform(rv[i]).distance_to(bone_paint_pos) < radius) {
+ w[i] = CLAMP(r[i] + amount, 0, 1);
+ }
+ }
+ }
+
+ node->set_bone_weights(bone_painting_bone, painted_weights);
+ }
uv_edit_draw->update();
} else if (split_create) {
uv_create_to = mtx.affine_inverse().xform(Vector2(mm->get_position().x, mm->get_position().y));
uv_edit_draw->update();
+ } else if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
+ bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
+ uv_edit_draw->update();
}
}
@@ -649,6 +851,24 @@ void Polygon2DEditor::_uv_draw() {
uvs = node->get_polygon();
}
+ PoolVector<float>::Read weight_r;
+
+ if (uv_edit_mode[3]->is_pressed()) {
+ int bone_selected = -1;
+ for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
+ CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
+ if (c && c->is_pressed()) {
+ bone_selected = i;
+ break;
+ }
+ }
+
+ if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == uvs.size()) {
+
+ weight_r = node->get_bone_weights(bone_selected).read();
+ }
+ }
+
Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons");
Rect2 rect(Point2(), mtx.basis_xform(base_tex->get_size()));
@@ -662,7 +882,14 @@ void Polygon2DEditor::_uv_draw() {
next_point = uv_create_to;
}
uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), Color(0.9, 0.5, 0.5), 2);
- uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5);
+ if (weight_r.ptr()) {
+
+ Vector2 draw_pos = mtx.xform(uvs[i]);
+ float weight = weight_r[i];
+ uv_edit_draw->draw_rect(Rect2(draw_pos - Vector2(2, 2) * EDSCALE, Vector2(5, 5) * EDSCALE), Color(weight, weight, weight, 1.0));
+ } else {
+ uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5);
+ }
rect.expand_to(mtx.basis_xform(uvs[i]));
}
@@ -682,6 +909,11 @@ void Polygon2DEditor::_uv_draw() {
uv_edit_draw->draw_line(mtx.xform(uvs[idx_from]), mtx.xform(uvs[idx_to]), Color(0.9, 0.5, 0.5), 2);
}
+ if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
+
+ uv_edit_draw->draw_circle(bone_paint_pos, bone_paint_radius->get_value() * EDSCALE, Color(1, 1, 1, 0.1));
+ }
+
rect = rect.grow(200);
updating_uv_scroll = true;
uv_hscroll->set_min(rect.position.x);
@@ -711,6 +943,10 @@ void Polygon2DEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_snap_step_x"), &Polygon2DEditor::_set_snap_step_x);
ClassDB::bind_method(D_METHOD("_set_snap_step_y"), &Polygon2DEditor::_set_snap_step_y);
ClassDB::bind_method(D_METHOD("_uv_edit_mode_select"), &Polygon2DEditor::_uv_edit_mode_select);
+ ClassDB::bind_method(D_METHOD("_sync_bones"), &Polygon2DEditor::_sync_bones);
+ ClassDB::bind_method(D_METHOD("_update_bone_list"), &Polygon2DEditor::_update_bone_list);
+
+ ClassDB::bind_method(D_METHOD("_bone_paint_selected"), &Polygon2DEditor::_bone_paint_selected);
}
Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
@@ -755,19 +991,25 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_edit_mode[2] = memnew(ToolButton);
uv_mode_hb->add_child(uv_edit_mode[2]);
uv_edit_mode[2]->set_toggle_mode(true);
+ uv_edit_mode[3] = memnew(ToolButton);
+ uv_mode_hb->add_child(uv_edit_mode[3]);
+ uv_edit_mode[3]->set_toggle_mode(true);
uv_edit_mode[0]->set_text(TTR("UV"));
uv_edit_mode[0]->set_pressed(true);
uv_edit_mode[1]->set_text(TTR("Poly"));
uv_edit_mode[2]->set_text(TTR("Splits"));
+ uv_edit_mode[3]->set_text(TTR("Bones"));
uv_edit_mode[0]->set_button_group(uv_edit_group);
uv_edit_mode[1]->set_button_group(uv_edit_group);
uv_edit_mode[2]->set_button_group(uv_edit_group);
+ uv_edit_mode[3]->set_button_group(uv_edit_group);
uv_edit_mode[0]->connect("pressed", this, "_uv_edit_mode_select", varray(0));
uv_edit_mode[1]->connect("pressed", this, "_uv_edit_mode_select", varray(1));
uv_edit_mode[2]->connect("pressed", this, "_uv_edit_mode_select", varray(2));
+ uv_edit_mode[3]->connect("pressed", this, "_uv_edit_mode_select", varray(3));
uv_mode_hb->add_child(memnew(VSeparator));
@@ -788,11 +1030,38 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_button[4]->set_tooltip(TTR("Scale Polygon"));
uv_button[5]->set_tooltip(TTR("Connect two points to make a split"));
uv_button[6]->set_tooltip(TTR("Select a split to erase it"));
+ uv_button[7]->set_tooltip(TTR("Paint weights with specified intensity"));
+ uv_button[8]->set_tooltip(TTR("UnPaint weights with specified intensity"));
uv_button[0]->hide();
uv_button[5]->hide();
uv_button[6]->hide();
+ uv_button[7]->hide();
+ uv_button[8]->hide();
uv_button[1]->set_pressed(true);
+
+ bone_paint_strength = memnew(HSlider);
+ uv_mode_hb->add_child(bone_paint_strength);
+ bone_paint_strength->set_custom_minimum_size(Size2(75 * EDSCALE, 0));
+ bone_paint_strength->set_v_size_flags(SIZE_SHRINK_CENTER);
+ bone_paint_strength->set_min(0);
+ bone_paint_strength->set_max(1);
+ bone_paint_strength->set_step(0.01);
+ bone_paint_strength->set_value(0.5);
+
+ bone_paint_radius_label = memnew(Label(" " + TTR("Radius:") + " "));
+ uv_mode_hb->add_child(bone_paint_radius_label);
+ bone_paint_radius = memnew(SpinBox);
+ uv_mode_hb->add_child(bone_paint_radius);
+
+ bone_paint_strength->hide();
+ bone_paint_radius->hide();
+ bone_paint_radius_label->hide();
+ bone_paint_radius->set_min(1);
+ bone_paint_radius->set_max(100);
+ bone_paint_radius->set_step(1);
+ bone_paint_radius->set_value(32);
+
HBoxContainer *uv_main_hb = memnew(HBoxContainer);
uv_main_vb->add_child(uv_main_hb);
uv_edit_draw = memnew(Control);
@@ -878,6 +1147,8 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_zoom->set_max(4);
uv_zoom->set_value(1);
uv_zoom->set_step(0.01);
+ uv_zoom->set_v_size_flags(SIZE_SHRINK_CENTER);
+
uv_mode_hb->add_child(uv_zoom);
uv_zoom->set_custom_minimum_size(Size2(200, 0));
uv_zoom_value = memnew(SpinBox);
@@ -893,6 +1164,20 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_main_vb->add_child(uv_hscroll);
uv_hscroll->connect("value_changed", this, "_uv_scroll_changed");
+ bone_scroll_main_vb = memnew(VBoxContainer);
+ bone_scroll_main_vb->hide();
+ sync_bones = memnew(Button(TTR("Sync Bones")));
+ bone_scroll_main_vb->add_child(sync_bones);
+ uv_main_hb->add_child(bone_scroll_main_vb);
+ bone_scroll = memnew(ScrollContainer);
+ bone_scroll->set_v_scroll(true);
+ bone_scroll->set_h_scroll(false);
+ bone_scroll_main_vb->add_child(bone_scroll);
+ bone_scroll->set_v_size_flags(SIZE_EXPAND_FILL);
+ bone_scroll_vb = memnew(VBoxContainer);
+ bone_scroll->add_child(bone_scroll_vb);
+ sync_bones->connect("pressed", this, "_sync_bones");
+
uv_edit_draw->connect("draw", this, "_uv_draw");
uv_edit_draw->connect("gui_input", this, "_uv_input");
uv_draw_zoom = 1.0;
@@ -901,6 +1186,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_create = false;
updating_uv_scroll = false;
split_create = false;
+ bone_painting = false;
error = memnew(AcceptDialog);
add_child(error);
diff --git a/editor/plugins/polygon_2d_editor_plugin.h b/editor/plugins/polygon_2d_editor_plugin.h
index 8631ffb9a7..b18ead4d98 100644
--- a/editor/plugins/polygon_2d_editor_plugin.h
+++ b/editor/plugins/polygon_2d_editor_plugin.h
@@ -32,7 +32,7 @@
#define POLYGON_2D_EDITOR_PLUGIN_H
#include "editor/plugins/abstract_polygon_2d_editor.h"
-
+#include "scene/gui/scroll_container.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
@@ -57,10 +57,12 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
UV_MODE_SCALE,
UV_MODE_ADD_SPLIT,
UV_MODE_REMOVE_SPLIT,
+ UV_MODE_PAINT_WEIGHT,
+ UV_MODE_CLEAR_WEIGHT,
UV_MODE_MAX
};
- ToolButton *uv_edit_mode[3];
+ ToolButton *uv_edit_mode[4];
Ref<ButtonGroup> uv_edit_group;
Polygon2D *node;
@@ -78,11 +80,27 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
MenuButton *uv_menu;
TextureRect *uv_icon_zoom;
+ VBoxContainer *bone_scroll_main_vb;
+ ScrollContainer *bone_scroll;
+ VBoxContainer *bone_scroll_vb;
+ Button *sync_bones;
+ HSlider *bone_paint_strength;
+ SpinBox *bone_paint_radius;
+ Label *bone_paint_radius_label;
+ bool bone_painting;
+ int bone_painting_bone;
+ PoolVector<float> prev_weights;
+ Vector2 bone_paint_pos;
+
+ void _sync_bones();
+ void _update_bone_list();
+
Vector2 uv_draw_ofs;
float uv_draw_zoom;
PoolVector<Vector2> uv_prev;
PoolVector<Vector2> uv_create_uv_prev;
PoolVector<Vector2> uv_create_poly_prev;
+ Array uv_create_bones_prev;
PoolVector<int> splits_prev;
Vector2 uv_create_to;
@@ -118,6 +136,7 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
void _set_snap_step_y(float p_val);
void _uv_edit_mode_select(int p_mode);
+ void _bone_paint_selected(int p_index);
protected:
virtual Node2D *_get_node() const;