diff options
author | Ryan Roden-Corrent <ryan@rcorre.net> | 2023-03-08 06:14:34 -0500 |
---|---|---|
committer | Yuri Sizov <yuris@humnom.net> | 2023-03-14 13:59:03 +0100 |
commit | 47dc4bc3072208b973d2a0d26c8f9502e09c7f40 (patch) | |
tree | 408cfa8d0179bfd9a2af7ea9e4ab63528d72862c /editor/plugins | |
parent | 08845dc3f000cd4de4ce1d6faabda398a5aed8b9 (diff) |
Don't unset local_coords on starting transform.
This fixes a bug introduced by 806425621cfa3daba3ba9f6b020726490a3152a4, where dragging the gizmo no longer respected local transforms.
I'm not sure why I called set_local_coords_enabled(false) in _compute_edit. Removing this line seems to fix gizmo-dragging local transforms, without breaking anything else.
I also noticed that confirming a transform leaves the gizmo axis lines on the screen. This is fixed by calling update_transform_gizmo after clearing the edit mode/instant flags, so update_transform_gizmo knows not to render any axes.
(cherry picked from commit d3d1223b970140b6a37d0c23e3b234c878be510a)
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 7c1f54dc61..333771ceb4 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -1110,7 +1110,6 @@ void Node3DEditorViewport::_compute_edit(const Point2 &p_point) { _edit.click_ray = _get_ray(p_point); _edit.click_ray_pos = _get_ray_pos(p_point); _edit.plane = TRANSFORM_VIEW; - spatial_editor->set_local_coords_enabled(false); spatial_editor->update_transform_gizmo(); _edit.center = spatial_editor->get_gizmo_transform().origin; @@ -4861,9 +4860,9 @@ void Node3DEditorViewport::update_transform(Point2 p_mousepos, bool p_shift) { void Node3DEditorViewport::finish_transform() { spatial_editor->set_local_coords_enabled(_edit.original_local); - spatial_editor->update_transform_gizmo(); _edit.mode = TRANSFORM_NONE; _edit.instant = false; + spatial_editor->update_transform_gizmo(); surface->queue_redraw(); } |