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authorRémi Verschelde <rverschelde@gmail.com>2021-05-20 12:07:26 +0200
committerRémi Verschelde <rverschelde@gmail.com>2021-05-20 12:38:56 +0200
commit4219a4cb6fba8062abdfaea28e7ae04d42cfe7d7 (patch)
tree21e9989d1453ddb915e36918a75ed6d71d429ac1 /editor/plugins
parent42b6602f1d4b108cecb94b94c0d2b645acaebd4f (diff)
Fix typos with codespell
Using codespell 2.0.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn GIRD leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/tiles/tile_map_editor.cpp8
-rw-r--r--editor/plugins/tiles/tile_set_editor.cpp2
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp38
3 files changed, 24 insertions, 24 deletions
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
index d4fa575905..73640a78c2 100644
--- a/editor/plugins/tiles/tile_map_editor.cpp
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -2147,7 +2147,7 @@ Set<TileMapEditorTerrainsPlugin::Constraint> TileMapEditorTerrainsPlugin::_get_c
Map<int, int> terrain_count;
- // Count the number of occurences per terrain.
+ // Count the number of occurrences per terrain.
Map<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits();
for (Map<Vector2i, TileSet::CellNeighbor>::Element *E_overlapping = overlapping_terrain_bits.front(); E_overlapping; E_overlapping = E_overlapping->next()) {
if (!p_to_replace.has(E_overlapping->key())) {
@@ -2165,7 +2165,7 @@ Set<TileMapEditorTerrainsPlugin::Constraint> TileMapEditorTerrainsPlugin::_get_c
}
}
- // Get the terrain with the max number of occurences.
+ // Get the terrain with the max number of occurrences.
int max = 0;
int max_terrain = -1;
for (Map<int, int>::Element *E_terrain_count = terrain_count.front(); E_terrain_count; E_terrain_count = E_terrain_count->next()) {
@@ -2231,7 +2231,7 @@ Map<Vector2i, TileMapEditorTerrainsPlugin::TerrainsTilePattern> TileMapEditorTer
per_cell_acceptable_tiles[E->get()] = _get_valid_terrains_tile_patterns_for_constraints(p_terrain_set, E->get(), constraints);
}
- // Ouput map.
+ // Output map.
Map<Vector2i, TerrainsTilePattern> output;
// Add all positions to a set.
@@ -2450,7 +2450,7 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map
output[E->key()] = _get_random_tile_from_pattern(p_terrain_set, E->get());
}
- // Override the WFC results to make sure at least the painted tiles are acutally painted.
+ // Override the WFC results to make sure at least the painted tiles are actually painted.
for (Map<Vector2i, TerrainsTilePattern>::Element *E_to_paint = p_to_paint.front(); E_to_paint; E_to_paint = E_to_paint->next()) {
output[E_to_paint->key()] = _get_random_tile_from_pattern(p_terrain_set, E_to_paint->get());
}
diff --git a/editor/plugins/tiles/tile_set_editor.cpp b/editor/plugins/tiles/tile_set_editor.cpp
index 8a5890e9a4..5573fae670 100644
--- a/editor/plugins/tiles/tile_set_editor.cpp
+++ b/editor/plugins/tiles/tile_set_editor.cpp
@@ -76,7 +76,7 @@ void TileSetEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, C
tile_set_atlas_source_editor->init_source();
}
- // Update the selected source (thus trigerring an update).
+ // Update the selected source (thus triggering an update).
_update_atlas_sources_list(source_id);
}
}
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index e7816002dc..18a1e7f693 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -2427,7 +2427,7 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) {
for (Set<int>::Element *E = current_set.front(); E; E = E->next()) {
int node_id = E->get();
Ref<VisualShaderNode> node = visual_shader->get_node(type_id, node_id);
- bool catched = false;
+ bool caught = false;
Variant var;
// float
@@ -2436,112 +2436,112 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) {
if (float_const.is_valid()) {
_replace_node(type_id, node_id, "VisualShaderNodeFloatConstant", "VisualShaderNodeFloatUniform");
var = float_const->get_constant();
- catched = true;
+ caught = true;
}
} else {
Ref<VisualShaderNodeFloatUniform> float_uniform = Object::cast_to<VisualShaderNodeFloatUniform>(node.ptr());
if (float_uniform.is_valid()) {
_replace_node(type_id, node_id, "VisualShaderNodeFloatUniform", "VisualShaderNodeFloatConstant");
var = float_uniform->get_default_value();
- catched = true;
+ caught = true;
}
}
// int
- if (!catched) {
+ if (!caught) {
if (!p_vice_versa) {
Ref<VisualShaderNodeIntConstant> int_const = Object::cast_to<VisualShaderNodeIntConstant>(node.ptr());
if (int_const.is_valid()) {
_replace_node(type_id, node_id, "VisualShaderNodeIntConstant", "VisualShaderNodeIntUniform");
var = int_const->get_constant();
- catched = true;
+ caught = true;
}
} else {
Ref<VisualShaderNodeIntUniform> int_uniform = Object::cast_to<VisualShaderNodeIntUniform>(node.ptr());
if (int_uniform.is_valid()) {
_replace_node(type_id, node_id, "VisualShaderNodeIntUniform", "VisualShaderNodeIntConstant");
var = int_uniform->get_default_value();
- catched = true;
+ caught = true;
}
}
}
// boolean
- if (!catched) {
+ if (!caught) {
if (!p_vice_versa) {
Ref<VisualShaderNodeBooleanConstant> boolean_const = Object::cast_to<VisualShaderNodeBooleanConstant>(node.ptr());
if (boolean_const.is_valid()) {
_replace_node(type_id, node_id, "VisualShaderNodeBooleanConstant", "VisualShaderNodeBooleanUniform");
var = boolean_const->get_constant();
- catched = true;
+ caught = true;
}
} else {
Ref<VisualShaderNodeBooleanUniform> boolean_uniform = Object::cast_to<VisualShaderNodeBooleanUniform>(node.ptr());
if (boolean_uniform.is_valid()) {
_replace_node(type_id, node_id, "VisualShaderNodeBooleanUniform", "VisualShaderNodeBooleanConstant");
var = boolean_uniform->get_default_value();
- catched = true;
+ caught = true;
}
}
}
// vec3
- if (!catched) {
+ if (!caught) {
if (!p_vice_versa) {
Ref<VisualShaderNodeVec3Constant> vec3_const = Object::cast_to<VisualShaderNodeVec3Constant>(node.ptr());
if (vec3_const.is_valid()) {
_replace_node(type_id, node_id, "VisualShaderNodeVec3Constant", "VisualShaderNodeVec3Uniform");
var = vec3_const->get_constant();
- catched = true;
+ caught = true;
}
} else {
Ref<VisualShaderNodeVec3Uniform> vec3_uniform = Object::cast_to<VisualShaderNodeVec3Uniform>(node.ptr());
if (vec3_uniform.is_valid()) {
_replace_node(type_id, node_id, "VisualShaderNodeVec3Uniform", "VisualShaderNodeVec3Constant");
var = vec3_uniform->get_default_value();
- catched = true;
+ caught = true;
}
}
}
// color
- if (!catched) {
+ if (!caught) {
if (!p_vice_versa) {
Ref<VisualShaderNodeColorConstant> color_const = Object::cast_to<VisualShaderNodeColorConstant>(node.ptr());
if (color_const.is_valid()) {
_replace_node(type_id, node_id, "VisualShaderNodeColorConstant", "VisualShaderNodeColorUniform");
var = color_const->get_constant();
- catched = true;
+ caught = true;
}
} else {
Ref<VisualShaderNodeColorUniform> color_uniform = Object::cast_to<VisualShaderNodeColorUniform>(node.ptr());
if (color_uniform.is_valid()) {
_replace_node(type_id, node_id, "VisualShaderNodeColorUniform", "VisualShaderNodeColorConstant");
var = color_uniform->get_default_value();
- catched = true;
+ caught = true;
}
}
}
// transform
- if (!catched) {
+ if (!caught) {
if (!p_vice_versa) {
Ref<VisualShaderNodeTransformConstant> transform_const = Object::cast_to<VisualShaderNodeTransformConstant>(node.ptr());
if (transform_const.is_valid()) {
_replace_node(type_id, node_id, "VisualShaderNodeTransformConstant", "VisualShaderNodeTransformUniform");
var = transform_const->get_constant();
- catched = true;
+ caught = true;
}
} else {
Ref<VisualShaderNodeTransformUniform> transform_uniform = Object::cast_to<VisualShaderNodeTransformUniform>(node.ptr());
if (transform_uniform.is_valid()) {
_replace_node(type_id, node_id, "VisualShaderNodeTransformUniform", "VisualShaderNodeTransformConstant");
var = transform_uniform->get_default_value();
- catched = true;
+ caught = true;
}
}
}
- ERR_CONTINUE(!catched);
+ ERR_CONTINUE(!caught);
int preview_port = node->get_output_port_for_preview();
if (!p_vice_versa) {