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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-01-08 07:53:45 +0100 |
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committer | GitHub <noreply@github.com> | 2021-01-08 07:53:45 +0100 |
commit | 3d359d13117144e71ce0973a168dd448dd5db9ac (patch) | |
tree | 2c3ae2188ce9ac6ac84df4f521829d5fc3fdf71e /editor/plugins | |
parent | 8ba67b728e63df81c19ea872f0a0b808edd519d2 (diff) | |
parent | 4f171afecc283af407e53fb0553028ff99a9d696 (diff) |
Merge pull request #44283 from jeffuntildeath/fix-stf-offset
Fixed incorrect offset of snap to floor
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 22 |
1 files changed, 12 insertions, 10 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 3e8547439f..6cc28ab225 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -5880,17 +5880,20 @@ void Node3DEditor::snap_selected_nodes_to_floor() { // Priorities for snapping to floor are CollisionShapes, VisualInstances and then origin Set<VisualInstance3D *> vi = _get_child_nodes<VisualInstance3D>(sp); Set<CollisionShape3D *> cs = _get_child_nodes<CollisionShape3D>(sp); + bool found_valid_shape = false; if (cs.size()) { AABB aabb; - bool found_valid_shape = false; - if (cs.front()->get()->get_shape().is_valid()) { - aabb = sp->get_global_transform().xform(cs.front()->get()->get_shape()->get_debug_mesh()->get_aabb()); + Set<CollisionShape3D *>::Element *I = cs.front(); + if (I->get()->get_shape().is_valid()) { + CollisionShape3D *collision_shape = cs.front()->get(); + aabb = collision_shape->get_global_transform().xform(collision_shape->get_shape()->get_debug_mesh()->get_aabb()); found_valid_shape = true; } - for (Set<CollisionShape3D *>::Element *I = cs.front(); I; I = I->next()) { - if (I->get()->get_shape().is_valid()) { - aabb.merge_with(sp->get_global_transform().xform(I->get()->get_shape()->get_debug_mesh()->get_aabb())); + for (I = I->next(); I; I = I->next()) { + CollisionShape3D *col_shape = I->get(); + if (col_shape->get_shape().is_valid()) { + aabb.merge_with(col_shape->get_global_transform().xform(col_shape->get_shape()->get_debug_mesh()->get_aabb())); found_valid_shape = true; } } @@ -5898,10 +5901,9 @@ void Node3DEditor::snap_selected_nodes_to_floor() { Vector3 size = aabb.size * Vector3(0.5, 0.0, 0.5); from = aabb.position + size; position_offset.y = from.y - sp->get_global_transform().origin.y; - } else { - from = sp->get_global_transform().origin; } - } else if (vi.size()) { + } + if (!found_valid_shape && vi.size()) { AABB aabb = vi.front()->get()->get_transformed_aabb(); for (Set<VisualInstance3D *>::Element *I = vi.front(); I; I = I->next()) { aabb.merge_with(I->get()->get_transformed_aabb()); @@ -5909,7 +5911,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() { Vector3 size = aabb.size * Vector3(0.5, 0.0, 0.5); from = aabb.position + size; position_offset.y = from.y - sp->get_global_transform().origin.y; - } else { + } else if (!found_valid_shape) { from = sp->get_global_transform().origin; } |