diff options
author | clayjohn <claynjohn@gmail.com> | 2022-11-04 13:04:20 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2022-11-04 13:04:20 -0700 |
commit | 3c1e5003abf91c9f37055f0e3ed6ada72859a382 (patch) | |
tree | 27e5476308fbba520ce3e80f3df7edf05e5070ac /editor/plugins | |
parent | 191c8ed12f624ec97b650b2726fed4e8c4bcf04c (diff) |
Fix pathological corner case in drawing tileset editor
Interleaving draw_rect calls with and without a texture forces every rect to
have its own draw call. In this case it meant that there is a draw call for every single
tile in the atlas. This change makes it so the renderer can batch draw calls
which reduced the draw call count by a factor of 512
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/tiles/tile_atlas_view.cpp | 52 |
1 files changed, 38 insertions, 14 deletions
diff --git a/editor/plugins/tiles/tile_atlas_view.cpp b/editor/plugins/tiles/tile_atlas_view.cpp index 69104cadec..4fe7178e7e 100644 --- a/editor/plugins/tiles/tile_atlas_view.cpp +++ b/editor/plugins/tiles/tile_atlas_view.cpp @@ -192,6 +192,19 @@ void TileAtlasView::_draw_base_tiles() { rect = rect.intersection(Rect2i(Vector2(), texture->get_size())); if (rect.size.x > 0 && rect.size.y > 0) { base_tiles_draw->draw_texture_rect_region(texture, rect, rect); + } + } + } + } + + // Draw dark overlay after for performance reasons. + for (int x = 0; x < grid_size.x; x++) { + for (int y = 0; y < grid_size.y; y++) { + Vector2i coords = Vector2i(x, y); + if (tile_set_atlas_source->get_tile_at_coords(coords) == TileSetSource::INVALID_ATLAS_COORDS) { + Rect2i rect = Rect2i((texture_region_size + separation) * coords + margins, texture_region_size + separation); + rect = rect.intersection(Rect2i(Vector2(), texture->get_size())); + if (rect.size.x > 0 && rect.size.y > 0) { base_tiles_draw->draw_rect(rect, Color(0.0, 0.0, 0.0, 0.5)); } } @@ -242,23 +255,34 @@ void TileAtlasView::_draw_base_tiles() { // Draw the tile. TileMap::draw_tile(base_tiles_draw->get_canvas_item(), offset_pos, tile_set, source_id, atlas_coords, 0, frame); + } + } - // Draw, the texture in the separation areas - if (separation.x > 0) { - Rect2i right_sep_rect = Rect2i(base_frame_rect.get_position() + Vector2i(base_frame_rect.size.x, 0), Vector2i(separation.x, base_frame_rect.size.y)); - right_sep_rect = right_sep_rect.intersection(Rect2i(Vector2(), texture->get_size())); - if (right_sep_rect.size.x > 0 && right_sep_rect.size.y > 0) { - base_tiles_draw->draw_texture_rect_region(texture, right_sep_rect, right_sep_rect); - base_tiles_draw->draw_rect(right_sep_rect, Color(0.0, 0.0, 0.0, 0.5)); + // Draw Dark overlay on separation in its own pass. + if (separation.x > 0 || separation.y > 0) { + for (int i = 0; i < tile_set_atlas_source->get_tiles_count(); i++) { + Vector2i atlas_coords = tile_set_atlas_source->get_tile_id(i); + + for (int frame = 0; frame < tile_set_atlas_source->get_tile_animation_frames_count(atlas_coords); frame++) { + // Update the y to max value. + Rect2i base_frame_rect = tile_set_atlas_source->get_tile_texture_region(atlas_coords, frame); + + if (separation.x > 0) { + Rect2i right_sep_rect = Rect2i(base_frame_rect.get_position() + Vector2i(base_frame_rect.size.x, 0), Vector2i(separation.x, base_frame_rect.size.y)); + right_sep_rect = right_sep_rect.intersection(Rect2i(Vector2(), texture->get_size())); + if (right_sep_rect.size.x > 0 && right_sep_rect.size.y > 0) { + //base_tiles_draw->draw_texture_rect_region(texture, right_sep_rect, right_sep_rect); + base_tiles_draw->draw_rect(right_sep_rect, Color(0.0, 0.0, 0.0, 0.5)); + } } - } - if (separation.y > 0) { - Rect2i bottom_sep_rect = Rect2i(base_frame_rect.get_position() + Vector2i(0, base_frame_rect.size.y), Vector2i(base_frame_rect.size.x + separation.x, separation.y)); - bottom_sep_rect = bottom_sep_rect.intersection(Rect2i(Vector2(), texture->get_size())); - if (bottom_sep_rect.size.x > 0 && bottom_sep_rect.size.y > 0) { - base_tiles_draw->draw_texture_rect_region(texture, bottom_sep_rect, bottom_sep_rect); - base_tiles_draw->draw_rect(bottom_sep_rect, Color(0.0, 0.0, 0.0, 0.5)); + if (separation.y > 0) { + Rect2i bottom_sep_rect = Rect2i(base_frame_rect.get_position() + Vector2i(0, base_frame_rect.size.y), Vector2i(base_frame_rect.size.x + separation.x, separation.y)); + bottom_sep_rect = bottom_sep_rect.intersection(Rect2i(Vector2(), texture->get_size())); + if (bottom_sep_rect.size.x > 0 && bottom_sep_rect.size.y > 0) { + //base_tiles_draw->draw_texture_rect_region(texture, bottom_sep_rect, bottom_sep_rect); + base_tiles_draw->draw_rect(bottom_sep_rect, Color(0.0, 0.0, 0.0, 0.5)); + } } } } |