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authorAndrea Catania <info@andreacatania.com>2020-02-20 17:56:30 +0100
committerAndrea Catania <info@andreacatania.com>2020-02-27 17:42:53 +0100
commit3b64ecbc4b2dcc1fe254406aa5b3272b2d7d4876 (patch)
treeb6d4f688a8b3201743784398f18f800021bdfd39 /editor/plugins
parented0f1940cbdbe470da85f446f315ee12897038a1 (diff)
Renamed NavigationMeshInstance to NavigationRegion
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/mesh_instance_editor_plugin.cpp4
-rw-r--r--editor/plugins/mesh_library_editor_plugin.cpp6
2 files changed, 5 insertions, 5 deletions
diff --git a/editor/plugins/mesh_instance_editor_plugin.cpp b/editor/plugins/mesh_instance_editor_plugin.cpp
index 37cf16de58..c285bb4e1a 100644
--- a/editor/plugins/mesh_instance_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_editor_plugin.cpp
@@ -32,7 +32,7 @@
#include "editor/editor_scale.h"
#include "scene/3d/collision_shape.h"
-#include "scene/3d/navigation_mesh_instance.h"
+#include "scene/3d/navigation_region.h"
#include "scene/3d/physics_body.h"
#include "scene/gui/box_container.h"
#include "spatial_editor_plugin.h"
@@ -233,7 +233,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
return;
nmesh->create_from_mesh(mesh);
- NavigationMeshInstance *nmi = memnew(NavigationMeshInstance);
+ NavigationRegion *nmi = memnew(NavigationRegion);
nmi->set_navigation_mesh(nmesh);
Node *owner = node == get_tree()->get_edited_scene_root() ? node : node->get_owner();
diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp
index ea8842a56f..863ea451b5 100644
--- a/editor/plugins/mesh_library_editor_plugin.cpp
+++ b/editor/plugins/mesh_library_editor_plugin.cpp
@@ -34,7 +34,7 @@
#include "editor/editor_settings.h"
#include "main/main.h"
#include "scene/3d/mesh_instance.h"
-#include "scene/3d/navigation_mesh_instance.h"
+#include "scene/3d/navigation_region.h"
#include "scene/3d/physics_body.h"
#include "scene/main/viewport.h"
#include "scene/resources/packed_scene.h"
@@ -152,9 +152,9 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
Transform navmesh_transform;
for (int j = 0; j < mi->get_child_count(); j++) {
Node *child2 = mi->get_child(j);
- if (!Object::cast_to<NavigationMeshInstance>(child2))
+ if (!Object::cast_to<NavigationRegion>(child2))
continue;
- NavigationMeshInstance *sb = Object::cast_to<NavigationMeshInstance>(child2);
+ NavigationRegion *sb = Object::cast_to<NavigationRegion>(child2);
navmesh = sb->get_navigation_mesh();
navmesh_transform = sb->get_transform();
if (!navmesh.is_null())