diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2021-10-28 15:19:35 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-10-28 15:19:35 +0200 |
commit | 3b11e33a099daa0978147a7550dd84ba5dd14f35 (patch) | |
tree | 310a87f4da4bd345fc1b12a3b0965558e5ae01f2 /editor/plugins | |
parent | 8508f9396d2a063885798593c0cef18265b4c87a (diff) |
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.
`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 14 | ||||
-rw-r--r-- | editor/plugins/curve_editor_plugin.cpp | 4 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_gizmos.cpp | 18 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 4 | ||||
-rw-r--r-- | editor/plugins/script_editor_plugin.cpp | 5 | ||||
-rw-r--r-- | editor/plugins/script_text_editor.cpp | 11 | ||||
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 5 |
7 files changed, 27 insertions, 34 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 5544d9261e..4f3a4f9ed7 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -2983,18 +2983,16 @@ void CanvasItemEditor::_draw_ruler_tool() { const Vector2 end_to_begin = (end - begin); - real_t arc_1_start_angle = - end_to_begin.x < 0 ? - (end_to_begin.y < 0 ? 3.0 * Math_PI / 2.0 - vertical_angle_rad : Math_PI / 2.0) : - (end_to_begin.y < 0 ? 3.0 * Math_PI / 2.0 : Math_PI / 2.0 - vertical_angle_rad); + real_t arc_1_start_angle = end_to_begin.x < 0 ? + (end_to_begin.y < 0 ? 3.0 * Math_PI / 2.0 - vertical_angle_rad : Math_PI / 2.0) : + (end_to_begin.y < 0 ? 3.0 * Math_PI / 2.0 : Math_PI / 2.0 - vertical_angle_rad); real_t arc_1_end_angle = arc_1_start_angle + vertical_angle_rad; // Constrain arc to triangle height & max size real_t arc_1_radius = MIN(MIN(arc_radius_max_length_percent * ruler_length, ABS(end_to_begin.y)), arc_max_radius); - real_t arc_2_start_angle = - end_to_begin.x < 0 ? - (end_to_begin.y < 0 ? 0.0 : -horizontal_angle_rad) : - (end_to_begin.y < 0 ? Math_PI - horizontal_angle_rad : Math_PI); + real_t arc_2_start_angle = end_to_begin.x < 0 ? + (end_to_begin.y < 0 ? 0.0 : -horizontal_angle_rad) : + (end_to_begin.y < 0 ? Math_PI - horizontal_angle_rad : Math_PI); real_t arc_2_end_angle = arc_2_start_angle + horizontal_angle_rad; // Constrain arc to triangle width & max size real_t arc_2_radius = MIN(MIN(arc_radius_max_length_percent * ruler_length, ABS(end_to_begin.x)), arc_max_radius); diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp index 4a22dc5b62..bd7bd833a1 100644 --- a/editor/plugins/curve_editor_plugin.cpp +++ b/editor/plugins/curve_editor_plugin.cpp @@ -355,8 +355,8 @@ void CurveEditor::open_context_menu(Vector2 pos) { _context_menu->add_check_item(TTR("Linear"), CONTEXT_LINEAR); bool is_linear = _selected_tangent == TANGENT_LEFT ? - _curve_ref->get_point_left_mode(_selected_point) == Curve::TANGENT_LINEAR : - _curve_ref->get_point_right_mode(_selected_point) == Curve::TANGENT_LINEAR; + _curve_ref->get_point_left_mode(_selected_point) == Curve::TANGENT_LINEAR : + _curve_ref->get_point_right_mode(_selected_point) == Curve::TANGENT_LINEAR; _context_menu->set_item_checked(_context_menu->get_item_index(CONTEXT_LINEAR), is_linear); diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp index b28f3e134c..cbbdfd412d 100644 --- a/editor/plugins/node_3d_editor_gizmos.cpp +++ b/editor/plugins/node_3d_editor_gizmos.cpp @@ -3641,15 +3641,15 @@ void LightmapGIGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { const float c4 = 0.886227; const float c5 = 0.247708; Vector3 light = (c1 * sh_col[8] * (n.x * n.x - n.y * n.y) + - c3 * sh_col[6] * n.z * n.z + - c4 * sh_col[0] - - c5 * sh_col[6] + - 2.0 * c1 * sh_col[4] * n.x * n.y + - 2.0 * c1 * sh_col[7] * n.x * n.z + - 2.0 * c1 * sh_col[5] * n.y * n.z + - 2.0 * c2 * sh_col[3] * n.x + - 2.0 * c2 * sh_col[1] * n.y + - 2.0 * c2 * sh_col[2] * n.z); + c3 * sh_col[6] * n.z * n.z + + c4 * sh_col[0] - + c5 * sh_col[6] + + 2.0 * c1 * sh_col[4] * n.x * n.y + + 2.0 * c1 * sh_col[7] * n.x * n.z + + 2.0 * c1 * sh_col[5] * n.y * n.z + + 2.0 * c2 * sh_col[3] * n.x + + 2.0 * c2 * sh_col[1] * n.y + + 2.0 * c2 * sh_col[2] * n.z); colors.push_back(Color(light.x, light.y, light.z, 1)); } diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 632207befc..fb41a8f497 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -1855,7 +1855,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { motion_snapped.snap(Vector3(snap, snap, snap)); // This might not be necessary anymore after issue #288 is solved (in 4.0?). set_message(TTR("Scaling: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " + - String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")"); + String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")"); List<Node *> &selection = editor_selection->get_selected_node_list(); for (Node *E : selection) { @@ -1954,7 +1954,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { Vector3 motion_snapped = motion; motion_snapped.snap(Vector3(snap, snap, snap)); set_message(TTR("Translating: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " + - String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")"); + String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")"); List<Node *> &selection = editor_selection->get_selected_node_list(); for (Node *E : selection) { diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 677a5f1f2c..3f98560a2f 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -315,10 +315,7 @@ void ScriptEditorQuickOpen::_text_changed(const String &p_newtext) { void ScriptEditorQuickOpen::_sbox_input(const Ref<InputEvent> &p_ie) { Ref<InputEventKey> k = p_ie; - if (k.is_valid() && (k->get_keycode() == KEY_UP || - k->get_keycode() == KEY_DOWN || - k->get_keycode() == KEY_PAGEUP || - k->get_keycode() == KEY_PAGEDOWN)) { + if (k.is_valid() && (k->get_keycode() == KEY_UP || k->get_keycode() == KEY_DOWN || k->get_keycode() == KEY_PAGEUP || k->get_keycode() == KEY_PAGEDOWN)) { search_options->gui_input(k); search_box->accept_event(); } diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index 2c02389db2..219498b5e7 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -1396,11 +1396,12 @@ Variant ScriptTextEditor::get_drag_data_fw(const Point2 &p_point, Control *p_fro bool ScriptTextEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { Dictionary d = p_data; - if (d.has("type") && (String(d["type"]) == "resource" || - String(d["type"]) == "files" || - String(d["type"]) == "nodes" || - String(d["type"]) == "obj_property" || - String(d["type"]) == "files_and_dirs")) { + if (d.has("type") && + (String(d["type"]) == "resource" || + String(d["type"]) == "files" || + String(d["type"]) == "nodes" || + String(d["type"]) == "obj_property" || + String(d["type"]) == "files_and_dirs")) { return true; } diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 09ca1f7608..d0f3da8d81 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -3207,10 +3207,7 @@ void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos, VisualShaderNod void VisualShaderEditor::_sbox_input(const Ref<InputEvent> &p_ie) { Ref<InputEventKey> ie = p_ie; - if (ie.is_valid() && (ie->get_keycode() == KEY_UP || - ie->get_keycode() == KEY_DOWN || - ie->get_keycode() == KEY_ENTER || - ie->get_keycode() == KEY_KP_ENTER)) { + if (ie.is_valid() && (ie->get_keycode() == KEY_UP || ie->get_keycode() == KEY_DOWN || ie->get_keycode() == KEY_ENTER || ie->get_keycode() == KEY_KP_ENTER)) { members->gui_input(ie); node_filter->accept_event(); } |