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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-03-18 01:20:08 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-03-21 00:41:12 +0100
commit3472c3f6ea0eb30464e28cd94f0d4bcc5fd9120d (patch)
tree2fcc83e993a414ed6006215ab5c966b47667b7cb /editor/plugins
parent888051889ed0b63a6b88d3a7e0c2bfbbacde7b4b (diff)
Tweak the 3D editor grid default to not go below subdivisions of 1 meter
Small subdivisions aren't useful that often and make it difficult for people to get a sense of scale in 3D.
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 1d08a7821d..449968eb7b 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -5820,7 +5820,7 @@ void Node3DEditor::_init_grid() {
// Offsets division_level for bigger or smaller grids.
// Default value is -0.2. -1.0 gives Blender-like behavior, 0.5 gives huge grids.
real_t division_level_bias = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_bias");
- // Default largest grid size is 100m, 10^2 (default value is 2).
+ // Default largest grid size is 8^2 when primary_grid_steps is 8 (64m apart, so primary grid lines are 512m apart).
int division_level_max = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_max");
// Default smallest grid size is 1cm, 10^-2 (default value is -2).
int division_level_min = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_min");