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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-03-18 01:20:08 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-03-21 00:41:12 +0100 |
commit | 3472c3f6ea0eb30464e28cd94f0d4bcc5fd9120d (patch) | |
tree | 2fcc83e993a414ed6006215ab5c966b47667b7cb /editor/plugins | |
parent | 888051889ed0b63a6b88d3a7e0c2bfbbacde7b4b (diff) |
Tweak the 3D editor grid default to not go below subdivisions of 1 meter
Small subdivisions aren't useful that often and make it difficult for
people to get a sense of scale in 3D.
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 1d08a7821d..449968eb7b 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -5820,7 +5820,7 @@ void Node3DEditor::_init_grid() { // Offsets division_level for bigger or smaller grids. // Default value is -0.2. -1.0 gives Blender-like behavior, 0.5 gives huge grids. real_t division_level_bias = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_bias"); - // Default largest grid size is 100m, 10^2 (default value is 2). + // Default largest grid size is 8^2 when primary_grid_steps is 8 (64m apart, so primary grid lines are 512m apart). int division_level_max = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_max"); // Default smallest grid size is 1cm, 10^-2 (default value is -2). int division_level_min = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_min"); |