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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-05-20 14:17:58 +0200 |
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committer | GitHub <noreply@github.com> | 2021-05-20 14:17:58 +0200 |
commit | 342f3efc7ec41f3a4e439c0c0e6a2d0f0f2fbe41 (patch) | |
tree | df8959501409496dca80ae3c749d2901601b89a8 /editor/plugins | |
parent | db4cf6348266b515cdaf3d951b1bd403e5230c37 (diff) | |
parent | b5b6d3a8ec722719edd3f260e789315b87322b4c (diff) |
Merge pull request #48882 from aaronfranke/approx-use-double
Make is_equal_approx have explicit float and double versions
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/sprite_frames_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index 476e9a072b..551d1c027a 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -513,7 +513,7 @@ void SpriteFramesEditor::_animation_select() { if (frames->has_animation(edited_anim)) { double value = anim_speed->get_line_edit()->get_text().to_float(); - if (!Math::is_equal_approx(value, frames->get_animation_speed(edited_anim))) { + if (!Math::is_equal_approx(value, (double)frames->get_animation_speed(edited_anim))) { _animation_fps_changed(value); } } |