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authorHugo Locurcio <hugo.locurcio@hugo.pro>2019-07-08 20:03:06 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2019-07-08 21:17:10 +0200
commit28d3a6051ce197579817fb56521f539f2951d7e1 (patch)
treedad336849527e088eeace537e8befcc4fe82b14e /editor/plugins
parent56269e2db835e50a4cf2681bb73c44ae41fcca10 (diff)
Use base `Color()` constructors instead of `Color::html()`
This results in slightly smaller binaries (-17 KB for an editor binary) as no strings need to be allocated.
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 7b4ae0f2e9..3ab2ae1643 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -365,10 +365,10 @@ void VisualShaderEditor::_update_graph() {
}
static const Color type_color[4] = {
- Color::html("#61daf4"), // scalar
- Color::html("#d67dee"), // vector
- Color::html("#8da6f0"), // boolean
- Color::html("#f6a86e") // transform
+ Color(0.38, 0.85, 0.96), // scalar
+ Color(0.84, 0.49, 0.93), // vector
+ Color(0.55, 0.65, 0.94), // boolean
+ Color(0.96, 0.66, 0.43) // transform
};
List<VisualShader::Connection> connections;