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authorRémi Verschelde <rverschelde@gmail.com>2018-02-23 19:48:49 +0100
committerRémi Verschelde <rverschelde@gmail.com>2018-02-23 20:15:29 +0100
commit23ebae01dc7e3df9c842ca7d017f7b233837721d (patch)
tree7ff53eb3449024d079531c947492ad34be748c1e /editor/plugins
parentb6bf572e021f59ca9f6e95fca2e1cd08bd3fe0f2 (diff)
Refactor version macros and fix related bugs
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were several places hardcoding their own variant of the version string, potentially with bugs (e.g. forgetting the patch number when defined). The new logic defines: - VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1) - VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch', depending on whether the latter is defined (e.g. 3.1.4) - VERSION_FULL_CONFIG, which contains the version status (e.g. stable) and the module-specific suffix (e.g. mono) - VERSION_FULL_BUILD, same as above but with build/reference name (e.g. official, custom_build, mageia, etc.) Note: Slight change here, as the previous format had the build name *before* the module-specific suffix; now it's after - VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed with "Godot v" for readability Bugs fixed thanks to that: - Export templates version matching now properly takes VERSION_PATCH into account by relying on VERSION_FULL_CONFIG. - ClassDB hash no longer takes the build name into account, but limits itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant for the API hash). - Docs XML no longer hardcode the VERSION_STATUS, this was annoying. - Small cleanup in Windows .rc file thanks to new macros.
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp8
-rw-r--r--editor/plugins/theme_editor_plugin.cpp2
2 files changed, 5 insertions, 5 deletions
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index 26afc78825..4b9e5ae301 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -30,11 +30,10 @@
#include "asset_library_editor_plugin.h"
+#include "core/io/json.h"
+#include "core/version.h"
#include "editor_node.h"
#include "editor_settings.h"
-#include "io/json.h"
-
-#include "version_generated.gen.h"
void EditorAssetLibraryItem::configure(const String &p_title, int p_asset_id, const String &p_category, int p_category_id, const String &p_author, int p_author_id, int p_rating, const String &p_cost) {
@@ -877,7 +876,8 @@ void EditorAssetLibrary::_search(int p_page) {
}
args += String() + "sort=" + sort_key[sort->get_selected()];
- args += "&godot_version=" + itos(VERSION_MAJOR) + "." + itos(VERSION_MINOR);
+ // We use the "branch" version, i.e. major.minor, as patch releases should be compatible
+ args += "&godot_version=" + String(VERSION_BRANCH);
String support_list;
for (int i = 0; i < SUPPORT_MAX; i++) {
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index f51e691be3..295d9439ad 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -244,7 +244,7 @@ void ThemeEditor::_save_template_cbk(String fname) {
file->store_line("; ");
file->store_line("; ******************* ");
file->store_line("; ");
- file->store_line("; Template Generated Using: " + String(VERSION_MKSTRING));
+ file->store_line("; Template Generated Using: " + String(VERSION_FULL_BUILD));
file->store_line("; ");
file->store_line("; ");
file->store_line("");