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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-02-23 19:48:49 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-02-23 20:15:29 +0100 |
commit | 23ebae01dc7e3df9c842ca7d017f7b233837721d (patch) | |
tree | 7ff53eb3449024d079531c947492ad34be748c1e /editor/plugins | |
parent | b6bf572e021f59ca9f6e95fca2e1cd08bd3fe0f2 (diff) |
Refactor version macros and fix related bugs
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).
The new logic defines:
- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
(e.g. official, custom_build, mageia, etc.)
Note: Slight change here, as the previous format had the build name
*before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
with "Godot v" for readability
Bugs fixed thanks to that:
- Export templates version matching now properly takes VERSION_PATCH
into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/asset_library_editor_plugin.cpp | 8 | ||||
-rw-r--r-- | editor/plugins/theme_editor_plugin.cpp | 2 |
2 files changed, 5 insertions, 5 deletions
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index 26afc78825..4b9e5ae301 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -30,11 +30,10 @@ #include "asset_library_editor_plugin.h" +#include "core/io/json.h" +#include "core/version.h" #include "editor_node.h" #include "editor_settings.h" -#include "io/json.h" - -#include "version_generated.gen.h" void EditorAssetLibraryItem::configure(const String &p_title, int p_asset_id, const String &p_category, int p_category_id, const String &p_author, int p_author_id, int p_rating, const String &p_cost) { @@ -877,7 +876,8 @@ void EditorAssetLibrary::_search(int p_page) { } args += String() + "sort=" + sort_key[sort->get_selected()]; - args += "&godot_version=" + itos(VERSION_MAJOR) + "." + itos(VERSION_MINOR); + // We use the "branch" version, i.e. major.minor, as patch releases should be compatible + args += "&godot_version=" + String(VERSION_BRANCH); String support_list; for (int i = 0; i < SUPPORT_MAX; i++) { diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp index f51e691be3..295d9439ad 100644 --- a/editor/plugins/theme_editor_plugin.cpp +++ b/editor/plugins/theme_editor_plugin.cpp @@ -244,7 +244,7 @@ void ThemeEditor::_save_template_cbk(String fname) { file->store_line("; "); file->store_line("; ******************* "); file->store_line("; "); - file->store_line("; Template Generated Using: " + String(VERSION_MKSTRING)); + file->store_line("; Template Generated Using: " + String(VERSION_FULL_BUILD)); file->store_line("; "); file->store_line("; "); file->store_line(""); |