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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-05-23 19:50:53 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-05-23 19:50:53 +0200
commit21807f8d883a3a276bea990c9349e0417caf46f6 (patch)
tree0ad28384d2a164a24d6de3a86a4b0b2ed181c04b /editor/plugins
parent809948f977294c8bb61a6e46dfa132ea6e0478d8 (diff)
Fix editor constantly redrawing when freelook is active with still camera
The editor only needs to redraw when the camera is moving. This helps preserver battery life on laptops when using freelook, especially with the toggle mode (Shift + F).
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index ba39ce3aed..10dfb65c45 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -344,7 +344,7 @@ void Node3DEditorViewport::_update_camera(float p_interp_delta) {
equal = false;
}
- if (!equal || p_interp_delta == 0 || is_freelook_active() || is_orthogonal != orthogonal) {
+ if (!equal || p_interp_delta == 0 || is_orthogonal != orthogonal) {
camera->set_global_transform(to_camera_transform(camera_cursor));
if (orthogonal) {