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authorBernhard Liebl <Bernhard.Liebl@gmx.org>2017-08-26 11:57:54 +0200
committerBernhard Liebl <Bernhard.Liebl@gmx.org>2017-08-26 11:57:54 +0200
commit1ea2b9be7205c6c070e2e93d14efd8b5023c2d61 (patch)
treed472d171d5dbeb9f250644a21540ad042f931206 /editor/plugins
parent3ea0943f645e5fda0b1bb68415e9c92ed4cf97dd (diff)
polygon2d realtime editing
editing nodes in the polygon2d editor now updates the polygon in realtime; the previous outline is shown, but this can be disabled via a new editor setting
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp22
1 files changed, 22 insertions, 0 deletions
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 24ccdcd445..5440f16d7e 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -402,6 +402,11 @@ bool Polygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
cpoint = canvas_item_editor->snap_point(cpoint);
edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint);
+ Vector<Vector2> poly = Variant(node->get_polygon());
+ ERR_FAIL_INDEX_V(edited_point, poly.size(), false);
+ poly[edited_point] = edited_point_pos - node->get_offset();
+ node->set_polygon(Variant(poly));
+
canvas_item_editor->get_viewport_control()->update();
}
}
@@ -425,6 +430,23 @@ void Polygon2DEditor::_canvas_draw() {
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons");
+ if (edited_point >= 0 && EDITOR_DEF("editors/poly_editor/show_previous_outline", true)) {
+
+ const Color col = node->get_color().contrasted();
+ const int n = pre_move_edit.size();
+ for (int i = 0; i < n; i++) {
+
+ Vector2 p, p2;
+ p = pre_move_edit[i] + node->get_offset();
+ p2 = pre_move_edit[(i + 1) % n] + node->get_offset();
+
+ Vector2 point = xform.xform(p);
+ Vector2 next_point = xform.xform(p2);
+
+ vpc->draw_line(point, next_point, col, 2);
+ }
+ }
+
for (int i = 0; i < poly.size(); i++) {
Vector2 p, p2;