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author | Timo <16718859+toger5@users.noreply.github.com> | 2019-04-06 19:36:57 +0200 |
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committer | GitHub <noreply@github.com> | 2019-04-06 19:36:57 +0200 |
commit | 1c178da72cd1cc8cc4be2f29918ce587661e968c (patch) | |
tree | 5b477713b041b2e820014cf26610a3ce6d85d977 /editor/plugins | |
parent | 3b697ce8d56ea7e73c202058f6c4d0e202142eae (diff) | |
parent | 66d3a8a11e4f8b304b1caf4a8d8c191a389d4e85 (diff) |
Merge pull request #26609 from nekomatata/shadow_offset
Support for shadow offset in box style
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/animation_blend_tree_editor_plugin.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index afe2573898..c5dfba6b06 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -240,7 +240,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() { if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) { Ref<StyleBoxFlat> sb = node->get_stylebox("frame", "GraphNode"); - Color c = sb->get_border_color(MARGIN_TOP); + Color c = sb->get_border_color(); Color mono_color = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0) : Color(0.0, 0.0, 0.0); mono_color.a = 0.85; c = mono_color; diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 7bd26de092..4d8d81fb01 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -344,7 +344,7 @@ void VisualShaderEditor::_update_graph() { if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) { Ref<StyleBoxFlat> sb = node->get_stylebox("frame", "GraphNode"); - Color c = sb->get_border_color(MARGIN_TOP); + Color c = sb->get_border_color(); Color mono_color = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0) : Color(0.0, 0.0, 0.0); mono_color.a = 0.85; c = mono_color; |