diff options
author | Juan Linietsky <reduzio@gmail.com> | 2020-05-01 09:34:23 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2020-05-10 15:59:09 -0300 |
commit | 1bea8e1eacc68bcedbd3f207395bccf11011dae2 (patch) | |
tree | b75303a69491978c1e13360a3e6f355c5234dfe0 /editor/plugins | |
parent | 6a0473bcc23c096ef9ee929632a209761c2668f6 (diff) |
New lightmapper
-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/baked_lightmap_editor_plugin.cpp | 69 | ||||
-rw-r--r-- | editor/plugins/baked_lightmap_editor_plugin.h | 7 | ||||
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 3 | ||||
-rw-r--r-- | editor/plugins/texture_editor_plugin.cpp | 6 | ||||
-rw-r--r-- | editor/plugins/texture_layered_editor_plugin.cpp | 286 | ||||
-rw-r--r-- | editor/plugins/texture_layered_editor_plugin.h | 95 |
7 files changed, 433 insertions, 35 deletions
diff --git a/editor/plugins/baked_lightmap_editor_plugin.cpp b/editor/plugins/baked_lightmap_editor_plugin.cpp index ba161244d6..f754dd4725 100644 --- a/editor/plugins/baked_lightmap_editor_plugin.cpp +++ b/editor/plugins/baked_lightmap_editor_plugin.cpp @@ -28,23 +28,36 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#if 0 #include "baked_lightmap_editor_plugin.h" -void BakedLightmapEditorPlugin::_bake() { +void BakedLightmapEditorPlugin::_bake_select_file(const String &p_file) { if (lightmap) { BakedLightmap::BakeError err; if (get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root() == lightmap) { - err = lightmap->bake(lightmap); + err = lightmap->bake(lightmap, p_file, bake_func_step); } else { - err = lightmap->bake(lightmap->get_parent()); + err = lightmap->bake(lightmap->get_parent(), p_file, bake_func_step); } + bake_func_end(); + switch (err) { - case BakedLightmap::BAKE_ERROR_NO_SAVE_PATH: - EditorNode::get_singleton()->show_warning(TTR("Can't determine a save path for lightmap images.\nSave your scene (for images to be saved in the same dir), or pick a save path from the BakedLightmap properties.")); - break; + case BakedLightmap::BAKE_ERROR_NO_SAVE_PATH: { + String scene_path = lightmap->get_filename(); + if (scene_path == String()) { + scene_path = lightmap->get_owner()->get_filename(); + } + if (scene_path == String()) { + EditorNode::get_singleton()->show_warning(TTR("Can't determine a save path for lightmap images.\nSave your scene and try again.")); + break; + } + scene_path = scene_path.get_basename() + ".lmbake"; + + file_dialog->set_current_path(scene_path); + file_dialog->popup_centered_ratio(); + + } break; case BakedLightmap::BAKE_ERROR_NO_MESHES: EditorNode::get_singleton()->show_warning(TTR("No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake Light' flag is on.")); break; @@ -57,6 +70,11 @@ void BakedLightmapEditorPlugin::_bake() { } } +void BakedLightmapEditorPlugin::_bake() { + + _bake_select_file(""); +} + void BakedLightmapEditorPlugin::edit(Object *p_object) { BakedLightmap *s = Object::cast_to<BakedLightmap>(p_object); @@ -83,23 +101,20 @@ void BakedLightmapEditorPlugin::make_visible(bool p_visible) { EditorProgress *BakedLightmapEditorPlugin::tmp_progress = nullptr; -void BakedLightmapEditorPlugin::bake_func_begin(int p_steps) { +bool BakedLightmapEditorPlugin::bake_func_step(float p_progress, const String &p_description, void *, bool p_refresh) { - ERR_FAIL_COND(tmp_progress != nullptr); - - tmp_progress = memnew(EditorProgress("bake_lightmaps", TTR("Bake Lightmaps"), p_steps, true)); -} - -bool BakedLightmapEditorPlugin::bake_func_step(int p_step, const String &p_description) { - - ERR_FAIL_COND_V(tmp_progress == nullptr, false); - return tmp_progress->step(p_description, p_step, false); + if (!tmp_progress) { + tmp_progress = memnew(EditorProgress("bake_lightmaps", TTR("Bake Lightmaps"), 1000, false)); + ERR_FAIL_COND_V(tmp_progress == nullptr, false); + } + return tmp_progress->step(p_description, p_progress * 1000, p_refresh); } void BakedLightmapEditorPlugin::bake_func_end() { - ERR_FAIL_COND(tmp_progress == nullptr); - memdelete(tmp_progress); - tmp_progress = nullptr; + if (tmp_progress != nullptr) { + memdelete(tmp_progress); + tmp_progress = nullptr; + } } void BakedLightmapEditorPlugin::_bind_methods() { @@ -111,18 +126,20 @@ BakedLightmapEditorPlugin::BakedLightmapEditorPlugin(EditorNode *p_node) { editor = p_node; bake = memnew(ToolButton); - bake->set_icon(editor->get_gui_base()->get_icon("Bake", "EditorIcons")); + bake->set_icon(editor->get_gui_base()->get_theme_icon("Bake", "EditorIcons")); bake->set_text(TTR("Bake Lightmaps")); bake->hide(); - bake->connect("pressed", this, "_bake"); + bake->connect("pressed", Callable(this, "_bake")); add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, bake); lightmap = nullptr; - BakedLightmap::bake_begin_function = bake_func_begin; - BakedLightmap::bake_step_function = bake_func_step; - BakedLightmap::bake_end_function = bake_func_end; + file_dialog = memnew(EditorFileDialog); + file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE); + file_dialog->add_filter("*.lmbake ; LightMap Bake"); + file_dialog->set_title(TTR("Select lightmap bake file:")); + file_dialog->connect("file_selected", callable_mp(this, &BakedLightmapEditorPlugin::_bake_select_file)); + bake->add_child(file_dialog); } BakedLightmapEditorPlugin::~BakedLightmapEditorPlugin() { } -#endif diff --git a/editor/plugins/baked_lightmap_editor_plugin.h b/editor/plugins/baked_lightmap_editor_plugin.h index 818cdfe8fa..2dbc09fc1d 100644 --- a/editor/plugins/baked_lightmap_editor_plugin.h +++ b/editor/plugins/baked_lightmap_editor_plugin.h @@ -28,7 +28,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#if 0 #ifndef BAKED_LIGHTMAP_EDITOR_PLUGIN_H #define BAKED_LIGHTMAP_EDITOR_PLUGIN_H @@ -46,11 +45,12 @@ class BakedLightmapEditorPlugin : public EditorPlugin { ToolButton *bake; EditorNode *editor; + EditorFileDialog *file_dialog; static EditorProgress *tmp_progress; - static void bake_func_begin(int p_steps); - static bool bake_func_step(int p_step, const String &p_description); + static bool bake_func_step(float p_progress, const String &p_description, void *, bool p_refresh); static void bake_func_end(); + void _bake_select_file(const String &p_file); void _bake(); protected: @@ -67,5 +67,4 @@ public: ~BakedLightmapEditorPlugin(); }; -#endif // BAKED_LIGHTMAP_EDITOR_PLUGIN_H #endif diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 65c0763e63..b5fcf82d76 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -6161,7 +6161,7 @@ bool CanvasItemEditorViewport::can_drop_data(const Point2 &p_point, const Varian type == "ViewportTexture" || type == "CurveTexture" || type == "GradientTexture" || - type == "StreamTexture" || + type == "StreamTexture2D" || type == "AtlasTexture" || type == "LargeTexture") { Ref<Texture2D> texture = Ref<Texture2D>(Object::cast_to<Texture2D>(*res)); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 1bf5999906..69f8efa86e 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -6008,7 +6008,8 @@ void Node3DEditor::_register_all_gizmos() { add_gizmo_plugin(Ref<ReflectionProbeGizmoPlugin>(memnew(ReflectionProbeGizmoPlugin))); add_gizmo_plugin(Ref<DecalGizmoPlugin>(memnew(DecalGizmoPlugin))); add_gizmo_plugin(Ref<GIProbeGizmoPlugin>(memnew(GIProbeGizmoPlugin))); - // add_gizmo_plugin(Ref<BakedIndirectLightGizmoPlugin>(memnew(BakedIndirectLightGizmoPlugin))); + add_gizmo_plugin(Ref<BakedLightmapGizmoPlugin>(memnew(BakedLightmapGizmoPlugin))); + add_gizmo_plugin(Ref<LightmapProbeGizmoPlugin>(memnew(LightmapProbeGizmoPlugin))); add_gizmo_plugin(Ref<CollisionShape3DGizmoPlugin>(memnew(CollisionShape3DGizmoPlugin))); add_gizmo_plugin(Ref<CollisionPolygon3DGizmoPlugin>(memnew(CollisionPolygon3DGizmoPlugin))); add_gizmo_plugin(Ref<NavigationRegion3DGizmoPlugin>(memnew(NavigationRegion3DGizmoPlugin))); diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp index c1184c1c89..7a3e571f16 100644 --- a/editor/plugins/texture_editor_plugin.cpp +++ b/editor/plugins/texture_editor_plugin.cpp @@ -84,8 +84,8 @@ void TextureEditor::_notification(int p_what) { String format; if (Object::cast_to<ImageTexture>(*texture)) { format = Image::get_format_name(Object::cast_to<ImageTexture>(*texture)->get_format()); - } else if (Object::cast_to<StreamTexture>(*texture)) { - format = Image::get_format_name(Object::cast_to<StreamTexture>(*texture)->get_format()); + } else if (Object::cast_to<StreamTexture2D>(*texture)) { + format = Image::get_format_name(Object::cast_to<StreamTexture2D>(*texture)->get_format()); } else { format = texture->get_class(); } @@ -144,7 +144,7 @@ TextureEditor::~TextureEditor() { // bool EditorInspectorPluginTexture::can_handle(Object *p_object) { - return Object::cast_to<ImageTexture>(p_object) != nullptr || Object::cast_to<AtlasTexture>(p_object) != nullptr || Object::cast_to<StreamTexture>(p_object) != nullptr || Object::cast_to<LargeTexture>(p_object) != nullptr || Object::cast_to<AnimatedTexture>(p_object) != nullptr; + return Object::cast_to<ImageTexture>(p_object) != nullptr || Object::cast_to<AtlasTexture>(p_object) != nullptr || Object::cast_to<StreamTexture2D>(p_object) != nullptr || Object::cast_to<LargeTexture>(p_object) != nullptr || Object::cast_to<AnimatedTexture>(p_object) != nullptr; } void EditorInspectorPluginTexture::parse_begin(Object *p_object) { diff --git a/editor/plugins/texture_layered_editor_plugin.cpp b/editor/plugins/texture_layered_editor_plugin.cpp new file mode 100644 index 0000000000..6d716951b3 --- /dev/null +++ b/editor/plugins/texture_layered_editor_plugin.cpp @@ -0,0 +1,286 @@ +/*************************************************************************/ +/* texture_editor_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "texture_layered_editor_plugin.h" + +#include "core/io/resource_loader.h" +#include "core/project_settings.h" +#include "editor/editor_settings.h" + +void TextureLayeredEditor::_gui_input(Ref<InputEvent> p_event) { + Ref<InputEventMouseMotion> mm = p_event; + if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) { + y_rot += -mm->get_relative().x * 0.01; + x_rot += mm->get_relative().y * 0.01; + _update_material(); + } +} + +void TextureLayeredEditor::_texture_rect_draw() { + texture_rect->draw_rect(Rect2(Point2(), texture_rect->get_size()), Color(1, 1, 1, 1)); +} + +void TextureLayeredEditor::_notification(int p_what) { + + if (p_what == NOTIFICATION_READY) { + + //get_scene()->connect("node_removed",this,"_node_removed"); + } + if (p_what == NOTIFICATION_RESIZED) { + _texture_rect_update_area(); + } + + if (p_what == NOTIFICATION_DRAW) { + + Ref<Texture2D> checkerboard = get_theme_icon("Checkerboard", "EditorIcons"); + Size2 size = get_size(); + + draw_texture_rect(checkerboard, Rect2(Point2(), size), true); + } +} + +void TextureLayeredEditor::_changed_callback(Object *p_changed, const char *p_prop) { + + if (!is_visible()) + return; + update(); +} + +void TextureLayeredEditor::_update_material() { + + materials[0]->set_shader_param("layer", layer->get_value()); + materials[2]->set_shader_param("layer", layer->get_value()); + materials[texture->get_layered_type()]->set_shader_param("tex", texture->get_rid()); + + Vector3 v(1, 1, 1); + v.normalize(); + + Basis b; + b.rotate(Vector3(1, 0, 0), x_rot); + b.rotate(Vector3(0, 1, 0), y_rot); + + materials[1]->set_shader_param("normal", v); + materials[1]->set_shader_param("rot", b); + materials[2]->set_shader_param("normal", v); + materials[2]->set_shader_param("rot", b); + + String format = Image::get_format_name(texture->get_format()); + + String text; + if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_2D_ARRAY) { + text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " (x " + itos(texture->get_layers()) + ")" + format; + } else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP) { + text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " " + format; + } else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP_ARRAY) { + text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " (x " + itos(texture->get_layers() / 6) + ")" + format; + } + + info->set_text(text); +} + +void TextureLayeredEditor::_make_shaders() { + String shader_2d_array = "" + "shader_type canvas_item;\n" + "uniform sampler2DArray tex;\n" + "uniform float layer;\n" + "void fragment() {\n" + " COLOR = textureLod(tex,vec3(UV,layer),0.0);\n" + "}"; + + shaders[0].instance(); + shaders[0]->set_code(shader_2d_array); + + String shader_cube = "" + "shader_type canvas_item;\n" + "uniform samplerCube tex;\n" + "uniform vec3 normal;\n" + "uniform mat3 rot;\n" + "void fragment() {\n" + " vec3 n = rot * normalize(vec3(normal.xy*(UV * 2.0 - 1.0),normal.z));\n" + " COLOR = textureLod(tex,n,0.0);\n" + "}"; + + shaders[1].instance(); + shaders[1]->set_code(shader_cube); + + String shader_cube_array = "" + "shader_type canvas_item;\n" + "uniform samplerCubeArray tex;\n" + "uniform vec3 normal;\n" + "uniform mat3 rot;\n" + "uniform float layer;\n" + "void fragment() {\n" + " vec3 n = rot * normalize(vec3(normal.xy*(UV * 2.0 - 1.0),normal.z));\n" + " COLOR = textureLod(tex,vec4(n,layer),0.0);\n" + "}"; + + shaders[2].instance(); + shaders[2]->set_code(shader_cube_array); + + for (int i = 0; i < 3; i++) { + materials[i].instance(); + materials[i]->set_shader(shaders[i]); + } +} + +void TextureLayeredEditor::_texture_rect_update_area() { + + Size2 size = get_size(); + int tex_width = texture->get_width() * size.height / texture->get_height(); + int tex_height = size.height; + + if (tex_width > size.width) { + tex_width = size.width; + tex_height = texture->get_height() * tex_width / texture->get_width(); + } + + // Prevent the texture from being unpreviewable after the rescale, so that we can still see something + if (tex_height <= 0) + tex_height = 1; + if (tex_width <= 0) + tex_width = 1; + + int ofs_x = (size.width - tex_width) / 2; + int ofs_y = (size.height - tex_height) / 2; + + texture_rect->set_position(Vector2(ofs_x, ofs_y)); + texture_rect->set_size(Vector2(tex_width, tex_height)); +} + +void TextureLayeredEditor::edit(Ref<TextureLayered> p_texture) { + + if (!texture.is_null()) + texture->remove_change_receptor(this); + + texture = p_texture; + + if (!texture.is_null()) { + + if (shaders[0].is_null()) { + _make_shaders(); + } + + texture->add_change_receptor(this); + update(); + texture_rect->set_material(materials[texture->get_layered_type()]); + setting = true; + if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_2D_ARRAY) { + layer->set_max(texture->get_layers() - 1); + layer->set_value(0); + layer->show(); + } else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP_ARRAY) { + layer->set_max(texture->get_layers() / 6 - 1); + layer->set_value(0); + layer->show(); + } else { + layer->hide(); + } + x_rot = 0; + y_rot = 0; + _update_material(); + setting = false; + _texture_rect_update_area(); + } else { + hide(); + } +} + +void TextureLayeredEditor::_bind_methods() { + + ClassDB::bind_method(D_METHOD("_gui_input"), &TextureLayeredEditor::_gui_input); + ClassDB::bind_method(D_METHOD("_layer_changed"), &TextureLayeredEditor::_layer_changed); +} + +TextureLayeredEditor::TextureLayeredEditor() { + + set_texture_repeat(TextureRepeat::TEXTURE_REPEAT_ENABLED); + set_custom_minimum_size(Size2(1, 150)); + texture_rect = memnew(Control); + texture_rect->connect("draw", callable_mp(this, &TextureLayeredEditor::_texture_rect_draw)); + texture_rect->set_mouse_filter(MOUSE_FILTER_IGNORE); + add_child(texture_rect); + + layer = memnew(SpinBox); + layer->set_step(1); + layer->set_max(100); + add_child(layer); + layer->set_anchor(MARGIN_RIGHT, 1); + layer->set_anchor(MARGIN_LEFT, 1); + layer->set_h_grow_direction(GROW_DIRECTION_BEGIN); + layer->set_modulate(Color(1, 1, 1, 0.8)); + info = memnew(Label); + add_child(info); + info->set_anchor(MARGIN_RIGHT, 1); + info->set_anchor(MARGIN_LEFT, 1); + info->set_anchor(MARGIN_BOTTOM, 1); + info->set_anchor(MARGIN_TOP, 1); + info->set_h_grow_direction(GROW_DIRECTION_BEGIN); + info->set_v_grow_direction(GROW_DIRECTION_BEGIN); + info->add_theme_color_override("font_color", Color(1, 1, 1, 1)); + info->add_theme_color_override("font_color_shadow", Color(0, 0, 0, 0.5)); + info->add_theme_color_override("font_color_shadow", Color(0, 0, 0, 0.5)); + info->add_theme_constant_override("shadow_as_outline", 1); + info->add_theme_constant_override("shadow_offset_x", 2); + info->add_theme_constant_override("shadow_offset_y", 2); + + setting = false; + layer->connect("value_changed", Callable(this, "_layer_changed")); +} + +TextureLayeredEditor::~TextureLayeredEditor() { + if (!texture.is_null()) { + texture->remove_change_receptor(this); + } +} +// +bool EditorInspectorPluginLayeredTexture::can_handle(Object *p_object) { + + return Object::cast_to<TextureLayered>(p_object) != nullptr; +} + +void EditorInspectorPluginLayeredTexture::parse_begin(Object *p_object) { + + TextureLayered *texture = Object::cast_to<TextureLayered>(p_object); + if (!texture) { + return; + } + Ref<TextureLayered> m(texture); + + TextureLayeredEditor *editor = memnew(TextureLayeredEditor); + editor->edit(m); + add_custom_control(editor); +} + +TextureLayeredEditorPlugin::TextureLayeredEditorPlugin(EditorNode *p_node) { + + Ref<EditorInspectorPluginLayeredTexture> plugin; + plugin.instance(); + add_inspector_plugin(plugin); +} diff --git a/editor/plugins/texture_layered_editor_plugin.h b/editor/plugins/texture_layered_editor_plugin.h new file mode 100644 index 0000000000..e8503e845e --- /dev/null +++ b/editor/plugins/texture_layered_editor_plugin.h @@ -0,0 +1,95 @@ +/*************************************************************************/ +/* texture_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEXTURE_LAYERED_EDITOR_PLUGIN_H +#define TEXTURE_LAYERED_EDITOR_PLUGIN_H + +#include "editor/editor_node.h" +#include "editor/editor_plugin.h" +#include "scene/resources/shader.h" +#include "scene/resources/texture.h" +class TextureLayeredEditor : public Control { + + GDCLASS(TextureLayeredEditor, Control); + + SpinBox *layer; + Label *info; + Ref<TextureLayered> texture; + + Ref<Shader> shaders[3]; + Ref<ShaderMaterial> materials[3]; + + float x_rot = 0; + float y_rot = 0; + Control *texture_rect; + + void _make_shaders(); + + void _update_material(); + bool setting; + void _layer_changed(double) { + if (!setting) + _update_material(); + } + + void _texture_rect_update_area(); + void _texture_rect_draw(); + +protected: + void _notification(int p_what); + void _gui_input(Ref<InputEvent> p_event); + void _changed_callback(Object *p_changed, const char *p_prop); + static void _bind_methods(); + +public: + void edit(Ref<TextureLayered> p_texture); + TextureLayeredEditor(); + ~TextureLayeredEditor(); +}; + +class EditorInspectorPluginLayeredTexture : public EditorInspectorPlugin { + GDCLASS(EditorInspectorPluginLayeredTexture, EditorInspectorPlugin); + +public: + virtual bool can_handle(Object *p_object); + virtual void parse_begin(Object *p_object); +}; + +class TextureLayeredEditorPlugin : public EditorPlugin { + + GDCLASS(TextureLayeredEditorPlugin, EditorPlugin); + +public: + virtual String get_name() const { return "TextureLayered"; } + + TextureLayeredEditorPlugin(EditorNode *p_node); +}; + +#endif // TEXTURE_EDITOR_PLUGIN_H |