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authorJuan Linietsky <reduzio@gmail.com>2020-05-01 09:34:23 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-05-10 15:59:09 -0300
commit1bea8e1eacc68bcedbd3f207395bccf11011dae2 (patch)
treeb75303a69491978c1e13360a3e6f355c5234dfe0 /editor/plugins
parent6a0473bcc23c096ef9ee929632a209761c2668f6 (diff)
New lightmapper
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/baked_lightmap_editor_plugin.cpp69
-rw-r--r--editor/plugins/baked_lightmap_editor_plugin.h7
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp2
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp3
-rw-r--r--editor/plugins/texture_editor_plugin.cpp6
-rw-r--r--editor/plugins/texture_layered_editor_plugin.cpp286
-rw-r--r--editor/plugins/texture_layered_editor_plugin.h95
7 files changed, 433 insertions, 35 deletions
diff --git a/editor/plugins/baked_lightmap_editor_plugin.cpp b/editor/plugins/baked_lightmap_editor_plugin.cpp
index ba161244d6..f754dd4725 100644
--- a/editor/plugins/baked_lightmap_editor_plugin.cpp
+++ b/editor/plugins/baked_lightmap_editor_plugin.cpp
@@ -28,23 +28,36 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#if 0
#include "baked_lightmap_editor_plugin.h"
-void BakedLightmapEditorPlugin::_bake() {
+void BakedLightmapEditorPlugin::_bake_select_file(const String &p_file) {
if (lightmap) {
BakedLightmap::BakeError err;
if (get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root() == lightmap) {
- err = lightmap->bake(lightmap);
+ err = lightmap->bake(lightmap, p_file, bake_func_step);
} else {
- err = lightmap->bake(lightmap->get_parent());
+ err = lightmap->bake(lightmap->get_parent(), p_file, bake_func_step);
}
+ bake_func_end();
+
switch (err) {
- case BakedLightmap::BAKE_ERROR_NO_SAVE_PATH:
- EditorNode::get_singleton()->show_warning(TTR("Can't determine a save path for lightmap images.\nSave your scene (for images to be saved in the same dir), or pick a save path from the BakedLightmap properties."));
- break;
+ case BakedLightmap::BAKE_ERROR_NO_SAVE_PATH: {
+ String scene_path = lightmap->get_filename();
+ if (scene_path == String()) {
+ scene_path = lightmap->get_owner()->get_filename();
+ }
+ if (scene_path == String()) {
+ EditorNode::get_singleton()->show_warning(TTR("Can't determine a save path for lightmap images.\nSave your scene and try again."));
+ break;
+ }
+ scene_path = scene_path.get_basename() + ".lmbake";
+
+ file_dialog->set_current_path(scene_path);
+ file_dialog->popup_centered_ratio();
+
+ } break;
case BakedLightmap::BAKE_ERROR_NO_MESHES:
EditorNode::get_singleton()->show_warning(TTR("No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake Light' flag is on."));
break;
@@ -57,6 +70,11 @@ void BakedLightmapEditorPlugin::_bake() {
}
}
+void BakedLightmapEditorPlugin::_bake() {
+
+ _bake_select_file("");
+}
+
void BakedLightmapEditorPlugin::edit(Object *p_object) {
BakedLightmap *s = Object::cast_to<BakedLightmap>(p_object);
@@ -83,23 +101,20 @@ void BakedLightmapEditorPlugin::make_visible(bool p_visible) {
EditorProgress *BakedLightmapEditorPlugin::tmp_progress = nullptr;
-void BakedLightmapEditorPlugin::bake_func_begin(int p_steps) {
+bool BakedLightmapEditorPlugin::bake_func_step(float p_progress, const String &p_description, void *, bool p_refresh) {
- ERR_FAIL_COND(tmp_progress != nullptr);
-
- tmp_progress = memnew(EditorProgress("bake_lightmaps", TTR("Bake Lightmaps"), p_steps, true));
-}
-
-bool BakedLightmapEditorPlugin::bake_func_step(int p_step, const String &p_description) {
-
- ERR_FAIL_COND_V(tmp_progress == nullptr, false);
- return tmp_progress->step(p_description, p_step, false);
+ if (!tmp_progress) {
+ tmp_progress = memnew(EditorProgress("bake_lightmaps", TTR("Bake Lightmaps"), 1000, false));
+ ERR_FAIL_COND_V(tmp_progress == nullptr, false);
+ }
+ return tmp_progress->step(p_description, p_progress * 1000, p_refresh);
}
void BakedLightmapEditorPlugin::bake_func_end() {
- ERR_FAIL_COND(tmp_progress == nullptr);
- memdelete(tmp_progress);
- tmp_progress = nullptr;
+ if (tmp_progress != nullptr) {
+ memdelete(tmp_progress);
+ tmp_progress = nullptr;
+ }
}
void BakedLightmapEditorPlugin::_bind_methods() {
@@ -111,18 +126,20 @@ BakedLightmapEditorPlugin::BakedLightmapEditorPlugin(EditorNode *p_node) {
editor = p_node;
bake = memnew(ToolButton);
- bake->set_icon(editor->get_gui_base()->get_icon("Bake", "EditorIcons"));
+ bake->set_icon(editor->get_gui_base()->get_theme_icon("Bake", "EditorIcons"));
bake->set_text(TTR("Bake Lightmaps"));
bake->hide();
- bake->connect("pressed", this, "_bake");
+ bake->connect("pressed", Callable(this, "_bake"));
add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, bake);
lightmap = nullptr;
- BakedLightmap::bake_begin_function = bake_func_begin;
- BakedLightmap::bake_step_function = bake_func_step;
- BakedLightmap::bake_end_function = bake_func_end;
+ file_dialog = memnew(EditorFileDialog);
+ file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
+ file_dialog->add_filter("*.lmbake ; LightMap Bake");
+ file_dialog->set_title(TTR("Select lightmap bake file:"));
+ file_dialog->connect("file_selected", callable_mp(this, &BakedLightmapEditorPlugin::_bake_select_file));
+ bake->add_child(file_dialog);
}
BakedLightmapEditorPlugin::~BakedLightmapEditorPlugin() {
}
-#endif
diff --git a/editor/plugins/baked_lightmap_editor_plugin.h b/editor/plugins/baked_lightmap_editor_plugin.h
index 818cdfe8fa..2dbc09fc1d 100644
--- a/editor/plugins/baked_lightmap_editor_plugin.h
+++ b/editor/plugins/baked_lightmap_editor_plugin.h
@@ -28,7 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#if 0
#ifndef BAKED_LIGHTMAP_EDITOR_PLUGIN_H
#define BAKED_LIGHTMAP_EDITOR_PLUGIN_H
@@ -46,11 +45,12 @@ class BakedLightmapEditorPlugin : public EditorPlugin {
ToolButton *bake;
EditorNode *editor;
+ EditorFileDialog *file_dialog;
static EditorProgress *tmp_progress;
- static void bake_func_begin(int p_steps);
- static bool bake_func_step(int p_step, const String &p_description);
+ static bool bake_func_step(float p_progress, const String &p_description, void *, bool p_refresh);
static void bake_func_end();
+ void _bake_select_file(const String &p_file);
void _bake();
protected:
@@ -67,5 +67,4 @@ public:
~BakedLightmapEditorPlugin();
};
-#endif // BAKED_LIGHTMAP_EDITOR_PLUGIN_H
#endif
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 65c0763e63..b5fcf82d76 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -6161,7 +6161,7 @@ bool CanvasItemEditorViewport::can_drop_data(const Point2 &p_point, const Varian
type == "ViewportTexture" ||
type == "CurveTexture" ||
type == "GradientTexture" ||
- type == "StreamTexture" ||
+ type == "StreamTexture2D" ||
type == "AtlasTexture" ||
type == "LargeTexture") {
Ref<Texture2D> texture = Ref<Texture2D>(Object::cast_to<Texture2D>(*res));
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 1bf5999906..69f8efa86e 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -6008,7 +6008,8 @@ void Node3DEditor::_register_all_gizmos() {
add_gizmo_plugin(Ref<ReflectionProbeGizmoPlugin>(memnew(ReflectionProbeGizmoPlugin)));
add_gizmo_plugin(Ref<DecalGizmoPlugin>(memnew(DecalGizmoPlugin)));
add_gizmo_plugin(Ref<GIProbeGizmoPlugin>(memnew(GIProbeGizmoPlugin)));
- // add_gizmo_plugin(Ref<BakedIndirectLightGizmoPlugin>(memnew(BakedIndirectLightGizmoPlugin)));
+ add_gizmo_plugin(Ref<BakedLightmapGizmoPlugin>(memnew(BakedLightmapGizmoPlugin)));
+ add_gizmo_plugin(Ref<LightmapProbeGizmoPlugin>(memnew(LightmapProbeGizmoPlugin)));
add_gizmo_plugin(Ref<CollisionShape3DGizmoPlugin>(memnew(CollisionShape3DGizmoPlugin)));
add_gizmo_plugin(Ref<CollisionPolygon3DGizmoPlugin>(memnew(CollisionPolygon3DGizmoPlugin)));
add_gizmo_plugin(Ref<NavigationRegion3DGizmoPlugin>(memnew(NavigationRegion3DGizmoPlugin)));
diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp
index c1184c1c89..7a3e571f16 100644
--- a/editor/plugins/texture_editor_plugin.cpp
+++ b/editor/plugins/texture_editor_plugin.cpp
@@ -84,8 +84,8 @@ void TextureEditor::_notification(int p_what) {
String format;
if (Object::cast_to<ImageTexture>(*texture)) {
format = Image::get_format_name(Object::cast_to<ImageTexture>(*texture)->get_format());
- } else if (Object::cast_to<StreamTexture>(*texture)) {
- format = Image::get_format_name(Object::cast_to<StreamTexture>(*texture)->get_format());
+ } else if (Object::cast_to<StreamTexture2D>(*texture)) {
+ format = Image::get_format_name(Object::cast_to<StreamTexture2D>(*texture)->get_format());
} else {
format = texture->get_class();
}
@@ -144,7 +144,7 @@ TextureEditor::~TextureEditor() {
//
bool EditorInspectorPluginTexture::can_handle(Object *p_object) {
- return Object::cast_to<ImageTexture>(p_object) != nullptr || Object::cast_to<AtlasTexture>(p_object) != nullptr || Object::cast_to<StreamTexture>(p_object) != nullptr || Object::cast_to<LargeTexture>(p_object) != nullptr || Object::cast_to<AnimatedTexture>(p_object) != nullptr;
+ return Object::cast_to<ImageTexture>(p_object) != nullptr || Object::cast_to<AtlasTexture>(p_object) != nullptr || Object::cast_to<StreamTexture2D>(p_object) != nullptr || Object::cast_to<LargeTexture>(p_object) != nullptr || Object::cast_to<AnimatedTexture>(p_object) != nullptr;
}
void EditorInspectorPluginTexture::parse_begin(Object *p_object) {
diff --git a/editor/plugins/texture_layered_editor_plugin.cpp b/editor/plugins/texture_layered_editor_plugin.cpp
new file mode 100644
index 0000000000..6d716951b3
--- /dev/null
+++ b/editor/plugins/texture_layered_editor_plugin.cpp
@@ -0,0 +1,286 @@
+/*************************************************************************/
+/* texture_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "texture_layered_editor_plugin.h"
+
+#include "core/io/resource_loader.h"
+#include "core/project_settings.h"
+#include "editor/editor_settings.h"
+
+void TextureLayeredEditor::_gui_input(Ref<InputEvent> p_event) {
+ Ref<InputEventMouseMotion> mm = p_event;
+ if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
+ y_rot += -mm->get_relative().x * 0.01;
+ x_rot += mm->get_relative().y * 0.01;
+ _update_material();
+ }
+}
+
+void TextureLayeredEditor::_texture_rect_draw() {
+ texture_rect->draw_rect(Rect2(Point2(), texture_rect->get_size()), Color(1, 1, 1, 1));
+}
+
+void TextureLayeredEditor::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_READY) {
+
+ //get_scene()->connect("node_removed",this,"_node_removed");
+ }
+ if (p_what == NOTIFICATION_RESIZED) {
+ _texture_rect_update_area();
+ }
+
+ if (p_what == NOTIFICATION_DRAW) {
+
+ Ref<Texture2D> checkerboard = get_theme_icon("Checkerboard", "EditorIcons");
+ Size2 size = get_size();
+
+ draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
+ }
+}
+
+void TextureLayeredEditor::_changed_callback(Object *p_changed, const char *p_prop) {
+
+ if (!is_visible())
+ return;
+ update();
+}
+
+void TextureLayeredEditor::_update_material() {
+
+ materials[0]->set_shader_param("layer", layer->get_value());
+ materials[2]->set_shader_param("layer", layer->get_value());
+ materials[texture->get_layered_type()]->set_shader_param("tex", texture->get_rid());
+
+ Vector3 v(1, 1, 1);
+ v.normalize();
+
+ Basis b;
+ b.rotate(Vector3(1, 0, 0), x_rot);
+ b.rotate(Vector3(0, 1, 0), y_rot);
+
+ materials[1]->set_shader_param("normal", v);
+ materials[1]->set_shader_param("rot", b);
+ materials[2]->set_shader_param("normal", v);
+ materials[2]->set_shader_param("rot", b);
+
+ String format = Image::get_format_name(texture->get_format());
+
+ String text;
+ if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_2D_ARRAY) {
+ text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " (x " + itos(texture->get_layers()) + ")" + format;
+ } else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP) {
+ text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " " + format;
+ } else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP_ARRAY) {
+ text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " (x " + itos(texture->get_layers() / 6) + ")" + format;
+ }
+
+ info->set_text(text);
+}
+
+void TextureLayeredEditor::_make_shaders() {
+ String shader_2d_array = ""
+ "shader_type canvas_item;\n"
+ "uniform sampler2DArray tex;\n"
+ "uniform float layer;\n"
+ "void fragment() {\n"
+ " COLOR = textureLod(tex,vec3(UV,layer),0.0);\n"
+ "}";
+
+ shaders[0].instance();
+ shaders[0]->set_code(shader_2d_array);
+
+ String shader_cube = ""
+ "shader_type canvas_item;\n"
+ "uniform samplerCube tex;\n"
+ "uniform vec3 normal;\n"
+ "uniform mat3 rot;\n"
+ "void fragment() {\n"
+ " vec3 n = rot * normalize(vec3(normal.xy*(UV * 2.0 - 1.0),normal.z));\n"
+ " COLOR = textureLod(tex,n,0.0);\n"
+ "}";
+
+ shaders[1].instance();
+ shaders[1]->set_code(shader_cube);
+
+ String shader_cube_array = ""
+ "shader_type canvas_item;\n"
+ "uniform samplerCubeArray tex;\n"
+ "uniform vec3 normal;\n"
+ "uniform mat3 rot;\n"
+ "uniform float layer;\n"
+ "void fragment() {\n"
+ " vec3 n = rot * normalize(vec3(normal.xy*(UV * 2.0 - 1.0),normal.z));\n"
+ " COLOR = textureLod(tex,vec4(n,layer),0.0);\n"
+ "}";
+
+ shaders[2].instance();
+ shaders[2]->set_code(shader_cube_array);
+
+ for (int i = 0; i < 3; i++) {
+ materials[i].instance();
+ materials[i]->set_shader(shaders[i]);
+ }
+}
+
+void TextureLayeredEditor::_texture_rect_update_area() {
+
+ Size2 size = get_size();
+ int tex_width = texture->get_width() * size.height / texture->get_height();
+ int tex_height = size.height;
+
+ if (tex_width > size.width) {
+ tex_width = size.width;
+ tex_height = texture->get_height() * tex_width / texture->get_width();
+ }
+
+ // Prevent the texture from being unpreviewable after the rescale, so that we can still see something
+ if (tex_height <= 0)
+ tex_height = 1;
+ if (tex_width <= 0)
+ tex_width = 1;
+
+ int ofs_x = (size.width - tex_width) / 2;
+ int ofs_y = (size.height - tex_height) / 2;
+
+ texture_rect->set_position(Vector2(ofs_x, ofs_y));
+ texture_rect->set_size(Vector2(tex_width, tex_height));
+}
+
+void TextureLayeredEditor::edit(Ref<TextureLayered> p_texture) {
+
+ if (!texture.is_null())
+ texture->remove_change_receptor(this);
+
+ texture = p_texture;
+
+ if (!texture.is_null()) {
+
+ if (shaders[0].is_null()) {
+ _make_shaders();
+ }
+
+ texture->add_change_receptor(this);
+ update();
+ texture_rect->set_material(materials[texture->get_layered_type()]);
+ setting = true;
+ if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_2D_ARRAY) {
+ layer->set_max(texture->get_layers() - 1);
+ layer->set_value(0);
+ layer->show();
+ } else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP_ARRAY) {
+ layer->set_max(texture->get_layers() / 6 - 1);
+ layer->set_value(0);
+ layer->show();
+ } else {
+ layer->hide();
+ }
+ x_rot = 0;
+ y_rot = 0;
+ _update_material();
+ setting = false;
+ _texture_rect_update_area();
+ } else {
+ hide();
+ }
+}
+
+void TextureLayeredEditor::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("_gui_input"), &TextureLayeredEditor::_gui_input);
+ ClassDB::bind_method(D_METHOD("_layer_changed"), &TextureLayeredEditor::_layer_changed);
+}
+
+TextureLayeredEditor::TextureLayeredEditor() {
+
+ set_texture_repeat(TextureRepeat::TEXTURE_REPEAT_ENABLED);
+ set_custom_minimum_size(Size2(1, 150));
+ texture_rect = memnew(Control);
+ texture_rect->connect("draw", callable_mp(this, &TextureLayeredEditor::_texture_rect_draw));
+ texture_rect->set_mouse_filter(MOUSE_FILTER_IGNORE);
+ add_child(texture_rect);
+
+ layer = memnew(SpinBox);
+ layer->set_step(1);
+ layer->set_max(100);
+ add_child(layer);
+ layer->set_anchor(MARGIN_RIGHT, 1);
+ layer->set_anchor(MARGIN_LEFT, 1);
+ layer->set_h_grow_direction(GROW_DIRECTION_BEGIN);
+ layer->set_modulate(Color(1, 1, 1, 0.8));
+ info = memnew(Label);
+ add_child(info);
+ info->set_anchor(MARGIN_RIGHT, 1);
+ info->set_anchor(MARGIN_LEFT, 1);
+ info->set_anchor(MARGIN_BOTTOM, 1);
+ info->set_anchor(MARGIN_TOP, 1);
+ info->set_h_grow_direction(GROW_DIRECTION_BEGIN);
+ info->set_v_grow_direction(GROW_DIRECTION_BEGIN);
+ info->add_theme_color_override("font_color", Color(1, 1, 1, 1));
+ info->add_theme_color_override("font_color_shadow", Color(0, 0, 0, 0.5));
+ info->add_theme_color_override("font_color_shadow", Color(0, 0, 0, 0.5));
+ info->add_theme_constant_override("shadow_as_outline", 1);
+ info->add_theme_constant_override("shadow_offset_x", 2);
+ info->add_theme_constant_override("shadow_offset_y", 2);
+
+ setting = false;
+ layer->connect("value_changed", Callable(this, "_layer_changed"));
+}
+
+TextureLayeredEditor::~TextureLayeredEditor() {
+ if (!texture.is_null()) {
+ texture->remove_change_receptor(this);
+ }
+}
+//
+bool EditorInspectorPluginLayeredTexture::can_handle(Object *p_object) {
+
+ return Object::cast_to<TextureLayered>(p_object) != nullptr;
+}
+
+void EditorInspectorPluginLayeredTexture::parse_begin(Object *p_object) {
+
+ TextureLayered *texture = Object::cast_to<TextureLayered>(p_object);
+ if (!texture) {
+ return;
+ }
+ Ref<TextureLayered> m(texture);
+
+ TextureLayeredEditor *editor = memnew(TextureLayeredEditor);
+ editor->edit(m);
+ add_custom_control(editor);
+}
+
+TextureLayeredEditorPlugin::TextureLayeredEditorPlugin(EditorNode *p_node) {
+
+ Ref<EditorInspectorPluginLayeredTexture> plugin;
+ plugin.instance();
+ add_inspector_plugin(plugin);
+}
diff --git a/editor/plugins/texture_layered_editor_plugin.h b/editor/plugins/texture_layered_editor_plugin.h
new file mode 100644
index 0000000000..e8503e845e
--- /dev/null
+++ b/editor/plugins/texture_layered_editor_plugin.h
@@ -0,0 +1,95 @@
+/*************************************************************************/
+/* texture_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEXTURE_LAYERED_EDITOR_PLUGIN_H
+#define TEXTURE_LAYERED_EDITOR_PLUGIN_H
+
+#include "editor/editor_node.h"
+#include "editor/editor_plugin.h"
+#include "scene/resources/shader.h"
+#include "scene/resources/texture.h"
+class TextureLayeredEditor : public Control {
+
+ GDCLASS(TextureLayeredEditor, Control);
+
+ SpinBox *layer;
+ Label *info;
+ Ref<TextureLayered> texture;
+
+ Ref<Shader> shaders[3];
+ Ref<ShaderMaterial> materials[3];
+
+ float x_rot = 0;
+ float y_rot = 0;
+ Control *texture_rect;
+
+ void _make_shaders();
+
+ void _update_material();
+ bool setting;
+ void _layer_changed(double) {
+ if (!setting)
+ _update_material();
+ }
+
+ void _texture_rect_update_area();
+ void _texture_rect_draw();
+
+protected:
+ void _notification(int p_what);
+ void _gui_input(Ref<InputEvent> p_event);
+ void _changed_callback(Object *p_changed, const char *p_prop);
+ static void _bind_methods();
+
+public:
+ void edit(Ref<TextureLayered> p_texture);
+ TextureLayeredEditor();
+ ~TextureLayeredEditor();
+};
+
+class EditorInspectorPluginLayeredTexture : public EditorInspectorPlugin {
+ GDCLASS(EditorInspectorPluginLayeredTexture, EditorInspectorPlugin);
+
+public:
+ virtual bool can_handle(Object *p_object);
+ virtual void parse_begin(Object *p_object);
+};
+
+class TextureLayeredEditorPlugin : public EditorPlugin {
+
+ GDCLASS(TextureLayeredEditorPlugin, EditorPlugin);
+
+public:
+ virtual String get_name() const { return "TextureLayered"; }
+
+ TextureLayeredEditorPlugin(EditorNode *p_node);
+};
+
+#endif // TEXTURE_EDITOR_PLUGIN_H