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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-09-01 17:49:57 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-09-01 17:51:18 +0200
commit16cfb97ca20ae04dc1d3a87dcc24cec5bb38266c (patch)
treedebec89ef8befd5beffdf4d21e9a5b156f44d4ed /editor/plugins
parentc97afc033f720a68b3ea8dabb2956d836d13613e (diff)
Tweak skeleton editor texts "Make Rest Pose" and "Set Bones to Rest Pose"
The new terms are more descriptive of each button's actual function.
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/skeleton_2d_editor_plugin.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp
index 7ef680d7ef..c350004f0f 100644
--- a/editor/plugins/skeleton_2d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_2d_editor_plugin.cpp
@@ -98,9 +98,10 @@ Skeleton2DEditor::Skeleton2DEditor() {
options->set_text(TTR("Skeleton2D"));
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Skeleton2D"), SNAME("EditorIcons")));
- options->get_popup()->add_item(TTR("Make Rest Pose (From Bones)"), MENU_OPTION_MAKE_REST);
+ options->get_popup()->add_item(TTR("Reset to Rest Pose"), MENU_OPTION_MAKE_REST);
options->get_popup()->add_separator();
- options->get_popup()->add_item(TTR("Set Bones to Rest Pose"), MENU_OPTION_SET_REST);
+ // Use the "Overwrite" word to highlight that this is a destructive operation.
+ options->get_popup()->add_item(TTR("Overwrite Rest Pose"), MENU_OPTION_SET_REST);
options->set_switch_on_hover(true);
options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton2DEditor::_menu_option));