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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-12-02 08:47:08 +0100 |
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committer | GitHub <noreply@github.com> | 2021-12-02 08:47:08 +0100 |
commit | 16778151c066531a26ed67d84b16297dffd49409 (patch) | |
tree | ceb53dc8fd6b8115e055d401360e82c59980ddfd /editor/plugins | |
parent | 81b74180139425f033fe4600dc3a028748fc9918 (diff) | |
parent | d54919945fbeab06c4395338f40d82fac6c29d2c (diff) |
Merge pull request #55392 from TokageItLab/fix-skeleton-3d-editor-exiting-oddly
Fixed gizmo bug when `Skeleton3DEditor` is re-generated
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/skeleton_3d_editor_plugin.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index 5f21c8c881..bb5ef0f6eb 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -964,6 +964,7 @@ void Skeleton3DEditor::select_bone(int p_idx) { Skeleton3DEditor::~Skeleton3DEditor() { if (skeleton) { + select_bone(-1); #ifdef TOOLS_ENABLED skeleton->disconnect("show_rest_only_changed", callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible)); skeleton->disconnect("bone_enabled_changed", callable_mp(this, &Skeleton3DEditor::_bone_enabled_changed)); @@ -973,6 +974,7 @@ Skeleton3DEditor::~Skeleton3DEditor() { #endif handles_mesh_instance->get_parent()->remove_child(handles_mesh_instance); } + edit_mode_toggled(false); handles_mesh_instance->queue_delete(); |