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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-10-03 07:57:10 +0200
committerGitHub <noreply@github.com>2019-10-03 07:57:10 +0200
commit059a53ee1de5c86c08459a32d6537c4558d568d5 (patch)
treea8fdc28bb1eb533d2a1fffeb19b5f01169af3ac5 /editor/plugins
parentce336e7e72e64fe5babdee2760d332928d670907 (diff)
parentc6e577fed9d4ecfe5a026264db715fc3cd5443c8 (diff)
Merge pull request #32504 from Relintai/fix_empty_animatin_player_crash
Fix crash in #32473. (Automatically seek timeline in selected animation)
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 60ef88d2e3..75a7099ec4 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -1077,12 +1077,16 @@ void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag)
if (!is_visible_in_tree())
return;
+
if (!player)
return;
if (player->is_playing())
return;
+ if (!player->has_animation(player->get_assigned_animation()))
+ return;
+
Ref<Animation> anim = player->get_animation(player->get_assigned_animation());
updating = true;