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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-05-04 23:18:08 +0200 |
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committer | GitHub <noreply@github.com> | 2022-05-04 23:18:08 +0200 |
commit | 016cca17401e7c9209e5f67446a5bb65efe31b3d (patch) | |
tree | ff3950f8a584d572c314c92ba72af0df64d16752 /editor/plugins | |
parent | c11482347133ac093899d39e5cb2d3221e9a4486 (diff) | |
parent | f5170dca75539788dcd201b09fcb4ebb77b21dba (diff) |
Merge pull request #54606 from Calinou/mesh-editor-plugin-tweak-msaa
Use 4× MSAA for the Advanced Import Options 3D preview
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/mesh_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp index 4760b61dc8..7029768479 100644 --- a/editor/plugins/mesh_editor_plugin.cpp +++ b/editor/plugins/mesh_editor_plugin.cpp @@ -112,7 +112,7 @@ MeshEditor::MeshEditor() { viewport->set_world_3d(world_3d); //use own world add_child(viewport); viewport->set_disable_input(true); - viewport->set_msaa(Viewport::MSAA_2X); + viewport->set_msaa(Viewport::MSAA_4X); set_stretch(true); camera = memnew(Camera3D); camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 1.1))); |