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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-05-04 23:18:08 +0200
committerGitHub <noreply@github.com>2022-05-04 23:18:08 +0200
commit016cca17401e7c9209e5f67446a5bb65efe31b3d (patch)
treeff3950f8a584d572c314c92ba72af0df64d16752 /editor/plugins
parentc11482347133ac093899d39e5cb2d3221e9a4486 (diff)
parentf5170dca75539788dcd201b09fcb4ebb77b21dba (diff)
Merge pull request #54606 from Calinou/mesh-editor-plugin-tweak-msaa
Use 4× MSAA for the Advanced Import Options 3D preview
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/mesh_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index 4760b61dc8..7029768479 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -112,7 +112,7 @@ MeshEditor::MeshEditor() {
viewport->set_world_3d(world_3d); //use own world
add_child(viewport);
viewport->set_disable_input(true);
- viewport->set_msaa(Viewport::MSAA_2X);
+ viewport->set_msaa(Viewport::MSAA_4X);
set_stretch(true);
camera = memnew(Camera3D);
camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 1.1)));