diff options
author | Yuri Roubinsky <chaosus89@gmail.com> | 2020-09-13 19:59:01 +0300 |
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committer | Yuri Roubinsky <chaosus89@gmail.com> | 2020-09-13 19:59:01 +0300 |
commit | f726ef1cd7c23606316cf3696e358d2144dce7f4 (patch) | |
tree | bf40e927150e9242195a9be996392264943c2de6 /editor/plugins/visual_shader_editor_plugin.h | |
parent | 43725691b917a76151f74a82c4be016ce9838f8a (diff) |
[VisualShader] Fixes default node's input port not hiding on connection
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.h')
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index e5e4add6a2..056d4c6a11 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -71,8 +71,6 @@ private: Map<int, InputPort> input_ports; Map<int, Port> output_ports; VBoxContainer *preview_box; - Control *custom_editor; - int editor_pos; }; Ref<VisualShader> visual_shader; @@ -88,8 +86,6 @@ public: void set_connections(List<VisualShader::Connection> &p_connections); void register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node); void register_output_port(int p_id, int p_port, TextureButton *p_button); - void register_custom_editor(int p_node_id, Control *p_custom_editor); - void register_editor_pos(int p_node_id, int p_pos); void clear_links(); void set_shader_type(VisualShader::Type p_type); bool is_preview_visible(int p_id) const; |