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authorYuri Roubinsky <chaosus89@gmail.com>2020-07-28 16:17:37 +0300
committerGitHub <noreply@github.com>2020-07-28 16:17:37 +0300
commitcf03f90fa8d8e0fadcf22741ab75220665578371 (patch)
tree930844e8cd216a22babe073576d57d4edc38cc60 /editor/plugins/visual_shader_editor_plugin.h
parenteb0a67c6b8420644b4c4996d1b427331995a9bf3 (diff)
parent7ddaff47a3fad50ec488226ab64fdaffdf2d172e (diff)
Merge pull request #40785 from Chaosus/vs_uniform_ref
Added UniformRef visual shader node
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.h')
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 0601b35131..9b80488b22 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -232,6 +232,7 @@ class VisualShaderEditor : public VBoxContainer {
void _rebuild();
void _input_select_item(Ref<VisualShaderNodeInput> input, String name);
+ void _uniform_select_item(Ref<VisualShaderNodeUniformRef> p_uniform, String p_name);
void _add_input_port(int p_node, int p_port, int p_port_type, const String &p_name);
void _remove_input_port(int p_node, int p_port);