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authorRémi Verschelde <rverschelde@gmail.com>2019-08-05 16:39:57 +0200
committerGitHub <noreply@github.com>2019-08-05 16:39:57 +0200
commit5aea7bc10811a81991535c5cd22e185b74b51f35 (patch)
treee7f94fc18d4b4a2fe1890f2cd5f2f88be3637665 /editor/plugins/visual_shader_editor_plugin.h
parent834d07cfc1d61710f73a13fb72d83c48f3b4390c (diff)
parent43ee35431eb2074fc81f11bd8394a0dbe43985ff (diff)
Merge pull request #31108 from Chaosus/vs_fix_texture
Fix opening of sub-resource properties in visual shaders
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.h')
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index d396243bf3..315ef1788e 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -48,7 +48,7 @@ protected:
static void _bind_methods();
public:
- virtual Control *create_editor(const Ref<VisualShaderNode> &p_node);
+ virtual Control *create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node);
};
class VisualShaderEditor : public VBoxContainer {
@@ -272,7 +272,7 @@ class VisualShaderNodePluginDefault : public VisualShaderNodePlugin {
GDCLASS(VisualShaderNodePluginDefault, VisualShaderNodePlugin);
public:
- virtual Control *create_editor(const Ref<VisualShaderNode> &p_node);
+ virtual Control *create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node);
};
class EditorPropertyShaderMode : public EditorProperty {