diff options
author | Yuri Rubinsky <chaosus89@gmail.com> | 2022-07-16 09:59:20 +0300 |
---|---|---|
committer | Yuri Rubinsky <chaosus89@gmail.com> | 2022-07-16 16:43:06 +0300 |
commit | f05fce405e1ddf58fb660880329a51811e04fb47 (patch) | |
tree | a6ec93cf9dd6b44ddc178649e3db4256ba748379 /editor/plugins/visual_shader_editor_plugin.cpp | |
parent | ae5668f81e9ed7ae9e9a13b120d89de884b718be (diff) |
Fix visual shader graph not correctly updating when multiple tabs opened
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 121 |
1 files changed, 57 insertions, 64 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 94073daeda..69a125a029 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -40,6 +40,7 @@ #include "editor/editor_node.h" #include "editor/editor_properties.h" #include "editor/editor_scale.h" +#include "editor/plugins/shader_editor_plugin.h" #include "scene/animation/animation_player.h" #include "scene/gui/menu_button.h" #include "scene/gui/panel.h" @@ -72,6 +73,10 @@ const int MAX_FLOAT_CONST_DEFS = sizeof(float_constant_defs) / sizeof(FloatConst /////////////////// +void VisualShaderNodePlugin::set_editor(VisualShaderEditor *p_editor) { + vseditor = p_editor; +} + Control *VisualShaderNodePlugin::create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) { Object *ret; if (GDVIRTUAL_CALL(_create_editor, p_parent_resource, p_node, ret)) { @@ -115,6 +120,10 @@ void VisualShaderGraphPlugin::_bind_methods() { ClassDB::bind_method("update_curve_xyz", &VisualShaderGraphPlugin::update_curve_xyz); } +void VisualShaderGraphPlugin::set_editor(VisualShaderEditor *p_editor) { + editor = p_editor; +} + void VisualShaderGraphPlugin::register_shader(VisualShader *p_shader) { visual_shader = Ref<VisualShader>(p_shader); } @@ -186,10 +195,6 @@ void VisualShaderGraphPlugin::set_input_port_default_value(VisualShader::Type p_ switch (p_value.get_type()) { case Variant::COLOR: { - VisualShaderEditor *editor = VisualShaderEditor::get_singleton(); - if (!editor) { - break; - } button->set_custom_minimum_size(Size2(30, 0) * EDSCALE); Callable ce = callable_mp(editor, &VisualShaderEditor::_draw_color_over_button); @@ -337,10 +342,6 @@ void VisualShaderGraphPlugin::register_uniform_name(int p_node_id, LineEdit *p_u } void VisualShaderGraphPlugin::update_theme() { - VisualShaderEditor *editor = VisualShaderEditor::get_singleton(); - if (!editor) { - return; - } vector_expanded_color[0] = editor->get_theme_color(SNAME("axis_x_color"), SNAME("Editor")); // red vector_expanded_color[1] = editor->get_theme_color(SNAME("axis_y_color"), SNAME("Editor")); // green vector_expanded_color[2] = editor->get_theme_color(SNAME("axis_z_color"), SNAME("Editor")); // blue @@ -351,10 +352,6 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { if (!visual_shader.is_valid() || p_type != visual_shader->get_shader_type()) { return; } - VisualShaderEditor *editor = VisualShaderEditor::get_singleton(); - if (!editor) { - return; - } GraphEdit *graph = editor->graph; if (!graph) { return; @@ -474,6 +471,12 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { node->set_custom_minimum_size(Size2(200 * EDSCALE, 0)); } + Ref<VisualShaderNodeUniformRef> uniform_ref = vsnode; + if (uniform_ref.is_valid()) { + uniform_ref->set_shader_rid(visual_shader->get_rid()); + uniform_ref->update_uniform_type(); + } + Ref<VisualShaderNodeUniform> uniform = vsnode; HBoxContainer *hb = nullptr; @@ -1035,10 +1038,6 @@ void VisualShaderGraphPlugin::remove_node(VisualShader::Type p_type, int p_id) { } void VisualShaderGraphPlugin::connect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { - VisualShaderEditor *editor = VisualShaderEditor::get_singleton(); - if (!editor) { - return; - } GraphEdit *graph = editor->graph; if (!graph) { return; @@ -1055,10 +1054,6 @@ void VisualShaderGraphPlugin::connect_nodes(VisualShader::Type p_type, int p_fro } void VisualShaderGraphPlugin::disconnect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { - VisualShaderEditor *editor = VisualShaderEditor::get_singleton(); - if (!editor) { - return; - } GraphEdit *graph = editor->graph; if (!graph) { return; @@ -1085,6 +1080,10 @@ VisualShaderGraphPlugin::~VisualShaderGraphPlugin() { ///////////////// +Vector2 VisualShaderEditor::selection_center; +List<VisualShaderEditor::CopyItem> VisualShaderEditor::copy_items_buffer; +List<VisualShader::Connection> VisualShaderEditor::copy_connections_buffer; + void VisualShaderEditor::edit(VisualShader *p_visual_shader) { bool changed = false; if (p_visual_shader) { @@ -1602,7 +1601,7 @@ void VisualShaderEditor::_update_created_node(GraphNode *node) { } void VisualShaderEditor::_update_uniforms(bool p_update_refs) { - VisualShaderNodeUniformRef::clear_uniforms(); + VisualShaderNodeUniformRef::clear_uniforms(visual_shader->get_rid()); for (int t = 0; t < VisualShader::TYPE_MAX; t++) { Vector<int> tnodes = visual_shader->get_node_list((VisualShader::Type)t); @@ -1640,7 +1639,7 @@ void VisualShaderEditor::_update_uniforms(bool p_update_refs) { } else { uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_SAMPLER; } - VisualShaderNodeUniformRef::add_uniform(uniform->get_uniform_name(), uniform_type); + VisualShaderNodeUniformRef::add_uniform(visual_shader->get_rid(), uniform->get_uniform_name(), uniform_type); } } } @@ -2645,7 +2644,6 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri _setup_node(vsn, p_ops); } VisualShaderNodeUniformRef *uniform_ref = Object::cast_to<VisualShaderNodeUniformRef>(vsn); - if (uniform_ref && to_node != -1 && to_slot != -1) { VisualShaderNode::PortType input_port_type = visual_shader->get_node(type, to_node)->get_input_port_type(to_slot); bool success = false; @@ -4644,10 +4642,7 @@ void VisualShaderEditor::_bind_methods() { ClassDB::bind_method("_is_available", &VisualShaderEditor::_is_available); } -VisualShaderEditor *VisualShaderEditor::singleton = nullptr; - VisualShaderEditor::VisualShaderEditor() { - singleton = this; ShaderLanguage::get_keyword_list(&keyword_list); graph = memnew(GraphEdit); @@ -5635,9 +5630,11 @@ VisualShaderEditor::VisualShaderEditor() { Ref<VisualShaderNodePluginDefault> default_plugin; default_plugin.instantiate(); + default_plugin->set_editor(this); add_plugin(default_plugin); graph_plugin.instantiate(); + graph_plugin->set_editor(this); property_editor = memnew(CustomPropertyEditor); add_child(property_editor); @@ -5648,6 +5645,7 @@ VisualShaderEditor::VisualShaderEditor() { class VisualShaderNodePluginInputEditor : public OptionButton { GDCLASS(VisualShaderNodePluginInputEditor, OptionButton); + VisualShaderEditor *editor = nullptr; Ref<VisualShaderNodeInput> input; public: @@ -5660,13 +5658,11 @@ public: } void _item_selected(int p_item) { - VisualShaderEditor *editor = VisualShaderEditor::get_singleton(); - if (editor) { - editor->call_deferred(SNAME("_input_select_item"), input, get_item_text(p_item)); - } + editor->call_deferred(SNAME("_input_select_item"), input, get_item_text(p_item)); } - void setup(const Ref<VisualShaderNodeInput> &p_input) { + void setup(VisualShaderEditor *p_editor, const Ref<VisualShaderNodeInput> &p_input) { + editor = p_editor; input = p_input; Ref<Texture2D> type_icon[] = { EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("float"), SNAME("EditorIcons")), @@ -5699,6 +5695,7 @@ public: class VisualShaderNodePluginVaryingEditor : public OptionButton { GDCLASS(VisualShaderNodePluginVaryingEditor, OptionButton); + VisualShaderEditor *editor = nullptr; Ref<VisualShaderNodeVarying> varying; public: @@ -5709,13 +5706,11 @@ public: } void _item_selected(int p_item) { - VisualShaderEditor *editor = VisualShaderEditor::get_singleton(); - if (editor) { - editor->call_deferred(SNAME("_varying_select_item"), varying, get_item_text(p_item)); - } + editor->call_deferred(SNAME("_varying_select_item"), varying, get_item_text(p_item)); } - void setup(const Ref<VisualShaderNodeVarying> &p_varying, VisualShader::Type p_type) { + void setup(VisualShaderEditor *p_editor, const Ref<VisualShaderNodeVarying> &p_varying, VisualShader::Type p_type) { + editor = p_editor; varying = p_varying; Ref<Texture2D> type_icon[] = { @@ -5776,6 +5771,7 @@ public: class VisualShaderNodePluginUniformRefEditor : public OptionButton { GDCLASS(VisualShaderNodePluginUniformRefEditor, OptionButton); + VisualShaderEditor *editor = nullptr; Ref<VisualShaderNodeUniformRef> uniform_ref; public: @@ -5788,13 +5784,11 @@ public: } void _item_selected(int p_item) { - VisualShaderEditor *editor = VisualShaderEditor::get_singleton(); - if (editor) { - editor->call_deferred(SNAME("_uniform_select_item"), uniform_ref, get_item_text(p_item)); - } + editor->call_deferred(SNAME("_uniform_select_item"), uniform_ref, get_item_text(p_item)); } - void setup(const Ref<VisualShaderNodeUniformRef> &p_uniform_ref) { + void setup(VisualShaderEditor *p_editor, const Ref<VisualShaderNodeUniformRef> &p_uniform_ref) { + editor = p_editor; uniform_ref = p_uniform_ref; Ref<Texture2D> type_icon[] = { @@ -5828,6 +5822,7 @@ public: class VisualShaderNodePluginDefaultEditor : public VBoxContainer { GDCLASS(VisualShaderNodePluginDefaultEditor, VBoxContainer); + VisualShaderEditor *editor = nullptr; Ref<Resource> parent_resource; int node_id = 0; VisualShader::Type shader_type; @@ -5861,13 +5856,10 @@ public: } } if (p_property != "constant") { - VisualShaderEditor *editor = VisualShaderEditor::get_singleton(); - if (editor) { - VisualShaderGraphPlugin *graph_plugin = editor->get_graph_plugin(); - if (graph_plugin) { - undo_redo->add_do_method(graph_plugin, "update_node_deferred", shader_type, node_id); - undo_redo->add_undo_method(graph_plugin, "update_node_deferred", shader_type, node_id); - } + VisualShaderGraphPlugin *graph_plugin = editor->get_graph_plugin(); + if (graph_plugin) { + undo_redo->add_do_method(graph_plugin, "update_node_deferred", shader_type, node_id); + undo_redo->add_undo_method(graph_plugin, "update_node_deferred", shader_type, node_id); } } undo_redo->commit_action(); @@ -5903,7 +5895,8 @@ public: } } - void setup(Ref<Resource> p_parent_resource, Vector<EditorProperty *> p_properties, const Vector<StringName> &p_names, const HashMap<StringName, String> &p_overrided_names, Ref<VisualShaderNode> p_node) { + void setup(VisualShaderEditor *p_editor, Ref<Resource> p_parent_resource, Vector<EditorProperty *> p_properties, const Vector<StringName> &p_names, const HashMap<StringName, String> &p_overrided_names, Ref<VisualShaderNode> p_node) { + editor = p_editor; parent_resource = p_parent_resource; updating = false; node = p_node; @@ -5956,19 +5949,19 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par if (p_shader.is_valid() && (p_node->is_class("VisualShaderNodeVaryingGetter") || p_node->is_class("VisualShaderNodeVaryingSetter"))) { VisualShaderNodePluginVaryingEditor *editor = memnew(VisualShaderNodePluginVaryingEditor); - editor->setup(p_node, p_shader->get_shader_type()); + editor->setup(vseditor, p_node, p_shader->get_shader_type()); return editor; } if (p_node->is_class("VisualShaderNodeUniformRef")) { VisualShaderNodePluginUniformRefEditor *editor = memnew(VisualShaderNodePluginUniformRefEditor); - editor->setup(p_node); + editor->setup(vseditor, p_node); return editor; } if (p_node->is_class("VisualShaderNodeInput")) { VisualShaderNodePluginInputEditor *editor = memnew(VisualShaderNodePluginInputEditor); - editor->setup(p_node); + editor->setup(vseditor, p_node); return editor; } @@ -6023,22 +6016,22 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par properties.push_back(pinfo[i].name); } VisualShaderNodePluginDefaultEditor *editor = memnew(VisualShaderNodePluginDefaultEditor); - editor->setup(p_parent_resource, editors, properties, p_node->get_editable_properties_names(), p_node); + editor->setup(vseditor, p_parent_resource, editors, properties, p_node->get_editable_properties_names(), p_node); return editor; } void EditorPropertyShaderMode::_option_selected(int p_which) { - VisualShaderEditor *editor = VisualShaderEditor::get_singleton(); - if (!editor) { + Ref<VisualShader> visual_shader(Object::cast_to<VisualShader>(get_edited_object())); + if (visual_shader->get_mode() == p_which) { return; } - //will not use this, instead will do all the logic setting manually - //emit_signal(SNAME("property_changed"), get_edited_property(), p_which); - - Ref<VisualShader> visual_shader(Object::cast_to<VisualShader>(get_edited_object())); - - if (visual_shader->get_mode() == p_which) { + ShaderEditorPlugin *shader_editor = Object::cast_to<ShaderEditorPlugin>(EditorNode::get_singleton()->get_editor_data().get_editor("Shader")); + if (!shader_editor) { + return; + } + VisualShaderEditor *editor = shader_editor->get_visual_shader_editor(visual_shader); + if (!editor) { return; } @@ -6145,10 +6138,10 @@ bool EditorInspectorShaderModePlugin::can_handle(Object *p_object) { bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) { if (p_path == "mode" && p_object->is_class("VisualShader") && p_type == Variant::INT) { - EditorPropertyShaderMode *editor = memnew(EditorPropertyShaderMode); + EditorPropertyShaderMode *mode_editor = memnew(EditorPropertyShaderMode); Vector<String> options = p_hint_text.split(","); - editor->setup(options); - add_property_editor(p_path, editor); + mode_editor->setup(options); + add_property_editor(p_path, mode_editor); return true; } |