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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-05-19 13:26:15 +0200 |
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committer | GitHub <noreply@github.com> | 2022-05-19 13:26:15 +0200 |
commit | d8093dd27363384c7196dbff7e485f0df2b11894 (patch) | |
tree | b6bf869a55440a666f4bcc17d5e9cd93ff26dbdc /editor/plugins/visual_shader_editor_plugin.cpp | |
parent | 71c40ff4da85a4770958533cdc65f2c9f7ddeaff (diff) | |
parent | 900c676b0282bed83d00834e3c280ac89c2bc94d (diff) |
Merge pull request #61173 from LightningAA/update-set-iterators
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index c5669f3eda..0595357926 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -3215,8 +3215,8 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) { const RBSet<int> ¤t_set = p_vice_versa ? selected_uniforms : selected_constants; RBSet<String> deleted_names; - for (RBSet<int>::Element *E = current_set.front(); E; E = E->next()) { - int node_id = E->get(); + for (const int &E : current_set) { + int node_id = E; Ref<VisualShaderNode> node = visual_shader->get_node(type_id, node_id); bool caught = false; Variant var; |